(167 parts)Sukhoi Su-57 PAK FA
Good afternoon everyone!
I would first like to make a few short clarifications
1-Thank you all very much for the silver! :)
2-The classes have already started in my country, neither today nor yesterday I went, but it seems that I will start going tomorrow,
3-I'm not going to rush to make my fighter planes xD, from now on I will make them and publish them when I want
4-Maybe someday I will publish a plane with more parts, but for now that will not happen.
thanks for the attention
This plane is good in every way except one: the plane is a little unruly when it is flying, but then it stabilizes perfectly, think when flying it that you are taming a bear,
I tried everything to solve this problem but I didn't find the fault, the rear canards work with the pitchAngle command, AngleOfAttack just makes the situation even worse.
If someone can tell me what the problem is and how to solve it, I would be grateful.
Psss, hey you, yes, you, handsome, want a different camouflage version of this plane? click here
Features:
Super maneuverability, refueling probe, integrated cockpit which can be opened, navigation lights, 6 long range missiles, 2 short range missiles, and 3 ground attack missiles, flares, machine gun, and camouflage
Controls:
1.-PSM mode
2.-Disabled artificial stability
3.-Navigation lights
4.-Arming missiles
5.-Parachute opening
6.-Open Capony
7.-Extend refuel probe
Vtol and trim:Nothing .
The HUD, and the other cockpit displays, were taken directly from guysfolk's su-57, credits to him, of course
Enjoy!
Specifications
Spotlights
- dabestsock one month ago
- PrussianAirlines one month ago
- F16xl one month ago
- Victoriouswings one month ago
General Characteristics
- Created On Windows
- Wingspan 46.5ft (14.2m)
- Length 66.3ft (20.2m)
- Height 16.1ft (4.9m)
- Empty Weight N/A
- Loaded Weight 15,673lbs (7,109kg)
Performance
- Power/Weight Ratio 17.206
- Wing Loading 70.2lbs/ft2 (342.6kg/m2)
- Wing Area 223.4ft2 (20.8m2)
- Drag Points 8620
Parts
- Number of Parts 167
- Control Surfaces 2
- Performance Cost 970
@NEWCOUNTVIA I don't know what you did, but copy these instead
Left Side:
(AngleOfAttack/40 + (Pitch - PitchRate/(15+abs(Pitch)*30))/(1+pow(IAS/200,2)) * (abs(AngleOfSlip)>90?-1:1)) + ((Roll + (RollRate/100)/(1+pow(IAS/200,2))) * (abs(AngleOfSlip)>90?-1:1))
Right Side:
(AngleOfAttack/40 + (Pitch - PitchRate/(15+abs(Pitch)*30))/(1+pow(IAS/200,2)) * (abs(AngleOfSlip)>90?-1:1)) - ((Roll + (RollRate/100)/(1+pow(IAS/200,2))) * (abs(AngleOfSlip)>90?-1:1))
T-50?
Maneuvarebility Ai helper awesome as well as plane, tank you!
@Kikikokikomarumaru15000 I tried to put that code in the back canards, but for some reason the canards stop working when I do it xd, sorry, I'm definitely going to have to learn funky trees code, a pity there are no tutorials in spanish -w-”, thanks a lot for your answer
PitchAngle just makes your plane point at 0 degrees of PitchAngle, and weird stuff happens when the RollAngle is anything other than 0 or close to 0. All of the pitching, rolling and yawing control is done by thrust vectoring engines, and the PitchAngle canards makes it painful to control the plane.
I changed the code of the canards to [(AngleOfAttack/40 + (Pitch - PitchRate/(15+abs(Pitch)*30))/(1+pow(IAS/200,2)) * (abs(AngleOfSlip)>90?-1:1)) [+ or -] ((Roll + (RollRate/100)/(1+pow(IAS/200,2))) * (abs(AngleOfSlip)>90?-1:1))] and increased the range of motion to 25°. It worked pretty fine. It also fixed the problem of the plane being unruly.
With back canards you shouldn't use AngleOfAttack without including PitchRate. PitchRate stabilizes the plane while in a high AngleOfAttack, so without PitchRate, your plane will just flip over.
@NEWCOUNTVIA np
No Bad No Good
@F16xl Thank you!
Not bad
@dabestsock Thank you ://3
Love it