A-10 Phantasm
Well its been a while,
Hey I've developed this since I was gone
55,000+ pounds of build, 470+ parts, and a lot of time
this is the A-10 Phantasm as you could probably already guess it is a futuristic freighter/hauler not really sure. I just went a bit of everything when making it.
The A-10 has 4 guns two of which are fixed on a rotatable turret (with shell ejection effect); as opposed to the two fixed cannons which are vastly more powerful. The hauler has a loading deck on its underside, and custom landing gear. In conjunction with this it has a powerful booster engine and two opposable engines, this makes taking off vastly easier. The hauler has a top speed of probably about 450+ mph.
Here is the opposable engine
the ability to move the engines allow slower movement and low flying aid
The bottom opening
its cool I dunno tbh
Below is the main cannon
the cannon is fairly powerful, but has a slow reload
Here is the rotatable turret
quick fire rate decent damage, much lower than the cannon
Here are the landing feet
they look kinda cool and make landing difficult as a consequence, but i love them
Sorry for the break, I got invested in reality then remembered it wasn't all it was gassed up to be. Cheers for the kind returning welcome
Controls
Throttle=Throttle
Roll=Roll
Yaw=Yaw
Brake=Brake
AG3=Cargo bay door
Landing gear=custom landing gear
Trim=Opposable engine rotation
AG2+Throttle= Booster engine
VTOL=Turret rotation
FireGuns=FireGuns
Countermeasures=flares and chaffs
take off recommendation (always activate AG3 so door closed) , you don't need booster, put opposable engines exhaust down, then throttle 100% when you wanna take off put landing gear off. For mobile take landing gear of at the start otherwise it catches and implodes or something
enjoy
Specifications
Spotlights
- MAHADI 5.2 years ago
General Characteristics
- Successors 1 airplane(s) +7 bonus
- Created On Windows
- Wingspan 31.1ft (9.5m)
- Length 69.0ft (21.0m)
- Height 16.2ft (4.9m)
- Empty Weight 35,325lbs (16,023kg)
- Loaded Weight 57,174lbs (25,933kg)
Performance
- Power/Weight Ratio 1.297
- Wing Loading 31.3lbs/ft2 (152.8kg/m2)
- Wing Area 1,826.5ft2 (169.7m2)
- Drag Points 24583
Parts
- Number of Parts 498
- Control Surfaces 5
- Performance Cost 1,645
@ToeTips oh defo, theyre completely meant for one single map and nothing else, theyre bad cars ignoring those races
@Axartar
XML modding taken to its extremes. One thing about those cars they only work well on SPs vanilia circuits, a realistic track however...
@ToeTips Yeaaahhhhhh, those ones, I made one for a race once, I have no idea how people make those insane race winning planes or cars
@Axartar
Oh! Cars that V makes? Cars that you need high physics and slow mo to drive around.
@ToeTips yeah, reaching insane speeds, basically glued to the ground. with turning that doesn't flip it, in a relatively small turning radius
@Axartar
Hyper maneuverable cars?
@ToeTips yeah, lol, or hyper-maneuverable cars, they make up some of my favourite things, i just cant make them to save my life lol
@Axartar
Yeah! If done correctly, otherwise after a few tricks your left with a beyblade in the sky. Then doing it realistically is another story.
@ToeTips I agree tbf and one of my favourite thing is supermaneuverable stuff, they’re all so fun to fly
@Axartar
Sometimes it is very specific to the flight model. There's a flight model I made (the blue jet in my profile) that would become supermaneuverable when the COM was barely close to the COL, any closer and it would become uncontrollable. No matter what I did, that flaw persisted. It flys like a dream if the COM is far enough away though.
@ToeTips style points, but yeah that's what I meant about drag being a pain, I want stuff to fly or move, just without all the weird stuff
@Axartar
True, but that depends on the plane, what if its character is to backflip for no reason?
@ToeTips thats fair and honestly something I should do, but I feel like the weird drag makes the flight feel unique on each build and gives the thing some character.
@Axartar
Oh I see, well it is best to remove drag
all drag and add it back in a controlled manner cause where you have drag can affect how you fly.
@ToeTips Idk its more in the sense of like I build a slim build or a giant build then making it fly can be really tough because of drag and stuff
@Axartar
How? Like in what way?
@ToeTips thats fair enough, I started doing that a little, draw a sketch, then make a skeleton etc, but does make the actual flight and stuff tough sometimes
@Axartar
Thats kinda how I build too, but with a blueprint. Basically I get the general shape of the blueprint and just wing it from there.
@ToeTips yeah, most builds I make I think of, build a skeleton, then flesh it out, then make it work.
@Axartar
Like you just have an idea and run with it?
@ToeTips It depends, you could argue that my latest mech dog was high detail, or some of my other builds, but no hyper detailed replicas, I like making stuff thats got no blueprint
@Axartar
Yeah, looking to build something hyper detailed too, although that might be a while. Have you built something on that level before?
@ToeTips I'm afraid I honestly have no idea, I didnt speak much or maybe at all to the builder, and it was years ago, but theres defo a few in the same boat, like every build being like insanely upvoted and they get gold in less than a month
@Axartar
What did he build?
@ToeTips I remember like a couple of years ago there was a real boom of new high quality builders and I have a feeling one got gold after like 3 or 4 builds it was insane