Armored Dogfight Jet
6,001 RcAddict
5.5 years ago
This Armored dogfighter is insane! Its very manuverable, fast and has plenty of armor. It also has plenty of fuel to get long flights. This plane is mobile freindly but can lag lower end devices because I have a decent phone and it lags my phone on max settings. Please enjoy!
Specifications
General Characteristics
- Created On Android
- Wingspan 37.7ft (11.5m)
- Length 43.4ft (13.2m)
- Height 13.9ft (4.2m)
- Empty Weight 18,184lbs (8,248kg)
- Loaded Weight 31,188lbs (14,146kg)
Performance
- Power/Weight Ratio 2.161
- Wing Loading 15.5lbs/ft2 (75.7kg/m2)
- Wing Area 2,011.5ft2 (186.9m2)
- Drag Points 4754
Parts
- Number of Parts 131
- Control Surfaces 22
- Performance Cost 836
A good example of an appropriate tail to wing ratio and size is the MIG-29K, it's literally perfect, and it took 4 different days of coming back to it and redesinging the tail to get it right.
Oh I see it I see it!!! Your horizontal stabalizer's are shaped with a gentle swoop forward, this matches the main wings but makes your stabalizer's siginificantly smaller so basically instead of this, / | do this. /| Make them bigger! _/ /_|
Ok so here's some suggestions, um... So it's got potential but a lot of things currently hold it back, first of all, something with your wings and tail specifically laggs the game to death, my phone should not lag with something that has this many parts, something is very off, and it's only spikes when you pull up, Down or roll. My guess is your tail and wings can flex causing it to clip the parts into each other and not only does it make it fly terribly when this happens but it seems to be the cause of the lag so please reinforce all wings that have controll surfaces with fuesaloge pieces. Second, you've committed the oldest blunder in the book when it comes to building something that's aimed at beating one of my top planes, you FORGOT COUNTER MEASURES!!!!! And I can t even begin to try to fight an AI with this because it just gets missle's thrown at it. Now this last thing is something you don't have experience with and it's the physics of what specifically makes SP planes fly well, good CG keeps it from having problematic tendencies, and then appropriate wing and tail size keep the plane in controll. If you go full speed and pull up right now the plane will pull then spin and seem to randomly dip to either sides during practically any manovering, this fix is easy and the problem is easy to avoid, it just takes tons of testing and tuning. Your current problem is all of your tail is too small for the size of your wings, make everything better proportioned and all your problems will be solved, a good plane should manover consistently, consistency is everything in a turn fight, and having a plane that can pull up super hard and then spin at random points if you pull up for too long makes for a very bad fighter jet, your close Henry, you just gotta remember to refine your planes before uploading them.