SkylineAero SAF-3
2,121 SkylineAero
3.2 years ago
Type: Attacker
Crew: 2
Engine: 2x Blasto J15M
Armament:
- 2x 12,7mm
- 2x 20mm Gun Pods
- 2x 500lbs UGB
Overview
Developed as ground attack aircraft, armed with 20mm Guns and Bombs, this plane is fit for a fast-light attack role. Have a good speed and decent turn rate, however, this plane is not that good against air target.
Controls
- Roll, Pitch, Yaw = Standard
- Trim = Trim
- Flap = Vtol
Specifications
Spotlights
- Mustang51 3.2 years ago
- FerretAeronautics 3.2 years ago
- Liquidfox01 3.2 years ago
General Characteristics
- Created On Windows
- Wingspan 36.7ft (11.2m)
- Length 30.6ft (9.3m)
- Height 9.6ft (2.9m)
- Empty Weight 7,035lbs (3,191kg)
- Loaded Weight 9,113lbs (4,133kg)
Performance
- Power/Weight Ratio 0.739
- Wing Loading 28.6lbs/ft2 (139.8kg/m2)
- Wing Area 318.2ft2 (29.6m2)
- Drag Points 4861
Parts
- Number of Parts 296
- Control Surfaces 2
- Performance Cost 1,275
@mikoyanster Yep, took inspiration from it
Saeta SA-200
@Mustang51 Alright, gonna try it
Also make sure that all the connections on each wing are the same. Sometimes when you mirror, it will connect a wing to more points and it causes it to roll
@SkylineAero the way I fix this is by not using the mirror aircraft feature. I only mirror a part to the other side and then manually attach it. When I do this I don’t have any problems with roll. Otherwise you have to check that the drag is equal on each side. Try removing one wing, copying the wing piece to the other side, and manually attach it to the exact same place the other wing is attached to. I know there is a more simple way to do it but I can’t remember it sadly
@Mustang51 Ok. Also, actually there is a very little issue with this plane. When fly straight, it likes the plane slightly rolling to left by itself. I Checked everypart re-mirrored the part sometime, i even try to solved it by adding a weight to counter the roll but seems its not a good solution. So i just gave up. Do you know how to solve such problem?
For each aircraft it will be slightly different. What is usually good to do is find a real aircraft with similar performance and characteristics to what you are making. Then make the engines have the same thrust as that and reduce your drag points until it has similar performance as the real aircraft :)
@Mustang51 Thanks for the advice. I will try to implement it on the next build
@Trainzo Thank you
This is one of my favourite aircraft I’ve seen on here in a while. It looks fantastic and flies really well too. What could make it perform more realistically (real acceleration, energy loss/retention, climb rate, and airspeed) is by lowering the engine power to 1 and reducing the drag points to roughly 1100. It takes only a few minutes and it makes this thing fly similar to a BAC Strikemaster or Cessna tweet
Very nice build .