Vogt & Tank Vt-156 "Lammergeier"
Fictional History
In 1944, several German aircraft manufacturers were designing a replacement for the venerable Ju-87 "Stuka" dive bomber/attacker. Most of them were judged too complicated, too expensive, or simply not good enough. The RLM was looking for a plane that could do more than one job and didn't include too many (potentially bothersome) innovations; it had to go into production quickly, and its entry into service shouldn't require extensive training of pilots and maintenance crews.
A cooperation by the chief designers of respectively Blohm & Voss (Richard Vogt) and Focke-Wulf (Kurt Tank) resulted in the Vt-156 "Lammergeier"; a simple design, sporting a single BMW 802 engine with a takeoff power of some 2500 HP.
The Vt-156 looked quite conservative, and shared obvious design elements with the Stuka it was supposed to replace as well as with earlier Blohm & Voss and Focke-Wulf designs. It would comfortably carry up to three times the payload of a Stuka and could cruise at altitudes that put it out of reach of many fighter planes... and allowed it to break up Allied bomber formations.
An allrounder, it never really excelled in any one role, but acquitted itself well as an attacker, heavy fighter and interceptor.
Armament
The "Lammergeier", though being a conventional tail dragger, is perched on a high landing gear to give it the ground clearance needed to accept virtually any kind of bomb, missile or torpedo in the Luftwaffe arsenal.
Henschel Hs 293 "glide bomb"
The plane is equipped with a single Hs 293 -basically an SC500 general-purpose bomb with wings and a rocket engine, guided down to its target through a radio control link. Though originally designed as an anti-shipping weapon, the Hs 293 can of course be used against any ground target, provided that the WSO has a clear view of that target.
When using the Hs 293, keep in mind it's not a modern missile; it's rather slow and not very manoeuvrable. When used correctly and against the right target it can be more accurate and safer to use than bombs -but always keep in mind that the plane has to fly straight and level to maintain a line of sight, and can't manoeuvre to evade flak or enemy fighters without aborting the attack. Delivering a Hs 293 to a well-defended target can be more tricky than simple dive bombing, and there is no possibility to abort and try again...
R4/Panzerblitz rockets
To cause some extra mayhem, the Vt-156 comes equipped with 16 unguided rockets. The R4M was originally designed for use against Allied bomber formations, but was also available with a somewhat larger shaped charge for use against armored ground targets. These rockets pack a punch, but are not very accurate and should be used from a relatively close distance only.
Guns
The Vt-156 has a total of three guns -or rather, autocannons.
The WSO can fend off attacking fighters using the rearward firing MG-151/20 mm autocannon.
For the offense, the plane is equipped with two wing-mounted MK-108's -suitable to take out ground targets as well as large bombers. These autocannon have a relatively low muzzle velocity and short barrel, but 30 mm shells at a high firing rate do a lot of damage. Just remember to fire in short, controlled bursts... otherwise the 100 available rounds per cannon will be gone in seconds.
Controls
The plane is easy to fly, and controls are few.
AG1 will freeze the plane's controls and engages a gyroscope, allowing the player to switch to the MG-151 gunner position. With AG1 activate, the gun is controlled with pitch/yaw.
AG2 is what you will want to press if the mission has failed and you couldn't deliver the Hs 293 to its target. The plane can't land safely with the Hs 293 still attached -use AG2 to drop it without launching.
AG8 is simply a toggle for the wingtip nav lights... not worth mentioning, but OK.
All other controls are standard; VTOL down for flaps, trim=trim. Dive/air brakes, engine cowl flaps etc. are automatic.
Happy hunting
Specifications
Spotlights
- GrizzlitnCFSP 4.0 years ago
- mikoyanster 4.0 years ago
- RussianAce 4.0 years ago
- AWESOMENESS360 4.0 years ago
General Characteristics
- Predecessor WW2 (Fictional) Fighter Challenge! [CLOSED]
- Created On Windows
- Wingspan 52.4ft (16.0m)
- Length 43.7ft (13.3m)
- Height 16.7ft (5.1m)
- Empty Weight 8,230lbs (3,733kg)
- Loaded Weight 11,066lbs (5,019kg)
Performance
- Power/Weight Ratio 1.523
- Horse Power/Weight Ratio 0.124
- Wing Loading 22.2lbs/ft2 (108.5kg/m2)
- Wing Area 497.8ft2 (46.3m2)
- Drag Points 3460
Parts
- Number of Parts 996
- Control Surfaces 0
- Performance Cost 3,392
Thanks so much mate! @SimplyPlain
@DuneBoi
http://www.simpleplanes.com/a/scG808/Glidebomb1
@SimplyPlain Yes, but on my phone if I try too download the whole plane, the entire game crashes until I download a v. basic build (eg. the Jundroo Mustang). Sorry, but its true: my phone is crap.
@DuneBoi of course you can detach the whole thing and save it as a subassembly
Could you release the glide bomb (& it's mechanism) separately as well? Just because this has loads of parts but I still want to try using the bomb on a much simpler plane for my (simpler) phone. Thanks
@SimplyPlain we forgot the name lol. It's simple
I swear you enter in every challenge I try to enter and give me a rough time lmao
Nice work!
You can get the triangle method to look pretty thin in my opinion. Also does not have to be as parts intensive as you are thinking it is.
@MAHADI bah.. there's already a mod that does the job -all they have to do is make it a standard part of SP. Strange, though; a game that's all about building planes doesn't have the right geometric shapes to build a wing.
@SimplyPlain I guess it is time for newer wing parts in SP
@MAHADI I know. But that's a rather thin wing, and it has the same thickness throughout. You get a nice & smooth transition to the control surface, but the wing itself looks unrealistic.
@SimplyPlain I was actually talking about the method I used here
@MAHADI ...which more often than not makes you end up with flaps and ailerons that are (at least) as thick as they're wide -control surfaces with the shape and size of a Louis XIV cupboard ;) noooo thanks.
@SimplyPlain lol. you got me wrong there. what I meant is much simpler, not the method where you pile up a lot of blocks. this one is simple. you just have to make the rear "hard" instead of "circular" and then connect the ailerons
@MAHADI yes, I know what you mean -tried it a few times, but abandoned it. You get a smooth fit, but I don't like the overall result; too chunky for my taste. Like my own system, it's a rather poor substitute for a "real" wing shape. Whatever you do, it will always look wrong somehow -unless you spend a million parts on a wing. Anything can be built in SP, if you're willing to spend the parts. Me, I prefer using them to make the planes more detailed/realistic in other ways.
why don't you try the triangle method of making ailerons? it's easy here all you gotta do is make the rear section of the wing fuselage hard and match it with the ailerons. this way you can make even smoother planes.
In a side note... 😂
This is awesome! I can't wait to try 'er out
:O
It seems I can't open it on simpleplanes?
This is amazing!