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Vogt & Tank Vt-156 "Lammergeier"

82.8k SimplyPlain  3.9 years ago
Auto Credit Based on LieutenantSOT's WW2 (Fictional) Fighter Challenge! [CLOSED]

Fictional History

In 1944, several German aircraft manufacturers were designing a replacement for the venerable Ju-87 "Stuka" dive bomber/attacker. Most of them were judged too complicated, too expensive, or simply not good enough. The RLM was looking for a plane that could do more than one job and didn't include too many (potentially bothersome) innovations; it had to go into production quickly, and its entry into service shouldn't require extensive training of pilots and maintenance crews.

A cooperation by the chief designers of respectively Blohm & Voss (Richard Vogt) and Focke-Wulf (Kurt Tank) resulted in the Vt-156 "Lammergeier"; a simple design, sporting a single BMW 802 engine with a takeoff power of some 2500 HP.
The Vt-156 looked quite conservative, and shared obvious design elements with the Stuka it was supposed to replace as well as with earlier Blohm & Voss and Focke-Wulf designs. It would comfortably carry up to three times the payload of a Stuka and could cruise at altitudes that put it out of reach of many fighter planes... and allowed it to break up Allied bomber formations.
An allrounder, it never really excelled in any one role, but acquitted itself well as an attacker, heavy fighter and interceptor.

Armament

The "Lammergeier", though being a conventional tail dragger, is perched on a high landing gear to give it the ground clearance needed to accept virtually any kind of bomb, missile or torpedo in the Luftwaffe arsenal.

Henschel Hs 293 "glide bomb"
The plane is equipped with a single Hs 293 -basically an SC500 general-purpose bomb with wings and a rocket engine, guided down to its target through a radio control link. Though originally designed as an anti-shipping weapon, the Hs 293 can of course be used against any ground target, provided that the WSO has a clear view of that target.
When using the Hs 293, keep in mind it's not a modern missile; it's rather slow and not very manoeuvrable. When used correctly and against the right target it can be more accurate and safer to use than bombs -but always keep in mind that the plane has to fly straight and level to maintain a line of sight, and can't manoeuvre to evade flak or enemy fighters without aborting the attack. Delivering a Hs 293 to a well-defended target can be more tricky than simple dive bombing, and there is no possibility to abort and try again...

R4/Panzerblitz rockets
To cause some extra mayhem, the Vt-156 comes equipped with 16 unguided rockets. The R4M was originally designed for use against Allied bomber formations, but was also available with a somewhat larger shaped charge for use against armored ground targets. These rockets pack a punch, but are not very accurate and should be used from a relatively close distance only.

Guns
The Vt-156 has a total of three guns -or rather, autocannons.
The WSO can fend off attacking fighters using the rearward firing MG-151/20 mm autocannon.
For the offense, the plane is equipped with two wing-mounted MK-108's -suitable to take out ground targets as well as large bombers. These autocannon have a relatively low muzzle velocity and short barrel, but 30 mm shells at a high firing rate do a lot of damage. Just remember to fire in short, controlled bursts... otherwise the 100 available rounds per cannon will be gone in seconds.

Controls

The plane is easy to fly, and controls are few.
AG1 will freeze the plane's controls and engages a gyroscope, allowing the player to switch to the MG-151 gunner position. With AG1 activate, the gun is controlled with pitch/yaw.
AG2 is what you will want to press if the mission has failed and you couldn't deliver the Hs 293 to its target. The plane can't land safely with the Hs 293 still attached -use AG2 to drop it without launching.
AG8 is simply a toggle for the wingtip nav lights... not worth mentioning, but OK.

All other controls are standard; VTOL down for flaps, trim=trim. Dive/air brakes, engine cowl flaps etc. are automatic.

Happy hunting

Spotlights

General Characteristics

Performance

  • Power/Weight Ratio 1.523
  • Horse Power/Weight Ratio 0.124
  • Wing Loading 22.2lbs/ft2 (108.5kg/m2)
  • Wing Area 497.8ft2 (46.3m2)
  • Drag Points 3460

Parts

  • Number of Parts 996
  • Control Surfaces 0
  • Performance Cost 3,392
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  • Profile image
    225 DuneBoi

    Thanks so much mate! @SimplyPlain

    3.5 years ago
  • Profile image
    82.8k SimplyPlain

    @DuneBoi

    http://www.simpleplanes.com/a/scG808/Glidebomb1

    +2 3.5 years ago
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    225 DuneBoi

    @SimplyPlain Yes, but on my phone if I try too download the whole plane, the entire game crashes until I download a v. basic build (eg. the Jundroo Mustang). Sorry, but its true: my phone is crap.

    3.5 years ago
  • Profile image
    82.8k SimplyPlain

    @DuneBoi of course you can detach the whole thing and save it as a subassembly

    +1 3.5 years ago
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    225 DuneBoi

    Could you release the glide bomb (& it's mechanism) separately as well? Just because this has loads of parts but I still want to try using the bomb on a much simpler plane for my (simpler) phone. Thanks

    3.5 years ago
  • Profile image
    156k MAHADI

    @SimplyPlain we forgot the name lol. It's simple

    +2 3.9 years ago
  • Profile image
    15.4k Kangy

    I swear you enter in every challenge I try to enter and give me a rough time lmao
    Nice work!

    3.9 years ago
  • Profile image
    18.9k Zippy6

    You can get the triangle method to look pretty thin in my opinion. Also does not have to be as parts intensive as you are thinking it is.

    3.9 years ago
  • Profile image
    82.8k SimplyPlain

    @MAHADI bah.. there's already a mod that does the job -all they have to do is make it a standard part of SP. Strange, though; a game that's all about building planes doesn't have the right geometric shapes to build a wing.

    +1 3.9 years ago
  • Profile image
    156k MAHADI

    @SimplyPlain I guess it is time for newer wing parts in SP

    +1 3.9 years ago
  • Profile image
    82.8k SimplyPlain

    @MAHADI I know. But that's a rather thin wing, and it has the same thickness throughout. You get a nice & smooth transition to the control surface, but the wing itself looks unrealistic.

    +1 3.9 years ago
  • Profile image
    156k MAHADI

    @SimplyPlain I was actually talking about the method I used here

    3.9 years ago
  • Profile image
    82.8k SimplyPlain

    @MAHADI ...which more often than not makes you end up with flaps and ailerons that are (at least) as thick as they're wide -control surfaces with the shape and size of a Louis XIV cupboard ;) noooo thanks.

    3.9 years ago
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    156k MAHADI

    @SimplyPlain lol. you got me wrong there. what I meant is much simpler, not the method where you pile up a lot of blocks. this one is simple. you just have to make the rear "hard" instead of "circular" and then connect the ailerons

    +1 3.9 years ago
  • Profile image
    82.8k SimplyPlain

    @MAHADI yes, I know what you mean -tried it a few times, but abandoned it. You get a smooth fit, but I don't like the overall result; too chunky for my taste. Like my own system, it's a rather poor substitute for a "real" wing shape. Whatever you do, it will always look wrong somehow -unless you spend a million parts on a wing. Anything can be built in SP, if you're willing to spend the parts. Me, I prefer using them to make the planes more detailed/realistic in other ways.

    +1 3.9 years ago
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    156k MAHADI

    why don't you try the triangle method of making ailerons? it's easy here all you gotta do is make the rear section of the wing fuselage hard and match it with the ailerons. this way you can make even smoother planes.

    +1 3.9 years ago
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    In a side note... 😂

    3.9 years ago
  • Profile image

    This is awesome! I can't wait to try 'er out

    3.9 years ago
  • Profile image

    :O

    3.9 years ago
  • Profile image
    1,971 SirRhyvs

    It seems I can't open it on simpleplanes?

    +2 3.9 years ago
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    This is amazing!

    3.9 years ago