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Nelson-class Battleship

2,726 McLarenTim  4.8 years ago

EDIT: Update to the ship with tracers and other improvements!

Replica of the famous British WW2 Nelson-class Battleship. Although it might not be the most detailed model, I tried my best to make sure the right shapes are in the right places.

I also focused on the usability of the cannons, and built in a precision aiming mode to help land the 16-inch shells accurately. The mode allows you to adjust the gun aim in a smaller range than the full rotation and elevation of the turret.

DRIVING:
Throttle, Roll - Driving and steering the ship.

GUNNERY:
AG1 - Enables the turret rotation and gun elevation of the first and second turret from the front. Turrets can traverse +/-130 degrees side to side and the guns elevate from about -3 to +40 degrees.
AG2 - Enables the turret rotation and gun elevation of the third turret from the front.
VTOL - Rotate the turrets.
Trim - Elevate the guns.
AG7 - Enables precision aiming. To use this, disable AG1 and AG2 to lock the main turret rotators and gun elevators. Use VTOL and Trim to aim the guns as usual. The turrets now adjust +/-2.5 degrees side to side and the guns' elevations now adjust +/-1.5 degrees up and down.
AG8 - Disable firing from the third turret's guns. This is useful since the third turret's guns can't always fire straight ahead, and so this prevents you from shooting yourself when you fire.

NOTES:
-The ship does take a while to turn, so please be patient when driving!
-The main steps to shelling a target is to first fire some shells near a target. After using the cannon camera (Camera 1), you should then be able to use the precise aiming mode and adjust exactly where the shells fall.
-Since the ship recoils when the guns are fired, I have found that aiming slightly below/short of the target makes most of the shells hit the target.
-Be mindful of when your third turret can't shoot at a target! You can always adjust the third turret independently by enabling/disabling AG2, and disabling AG8 to prevent it from firing.
-Although the real life reload time of the guns was around 50 seconds, I made this replica have a 15 second reload so you don't have to wait so long.
-Cool article about the effectiveness of HMS Rodney's guns during Normandy: http://iainballantyne.com/hms-rodney/adapted-extract-from-hms-rodney-2/
-Video of the ship in action: https://youtu.be/uaW2fxh9GIs

Thanks for reading and enjoy!

Spotlights

General Characteristics

  • Successors 3 airplane(s)
  • Created On Android
  • Wingspan 57.4ft (17.5m)
  • Length 376.5ft (114.8m)
  • Height 88.5ft (27.0m)
  • Empty Weight 760,288lbs (344,861kg)
  • Loaded Weight 2,013,468lbs (913,294kg)

Performance

  • Power/Weight Ratio 0.02
  • Wing Loading 2,308.5lbs/ft2 (11,270.9kg/m2)
  • Wing Area 872.2ft2 (81.0m2)
  • Drag Points 137177

Parts

  • Number of Parts 517
  • Control Surfaces 0
  • Performance Cost 1,903
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  • Profile image
    1,032 LOWEWAYY

    Remove some part and done
    You will have a mobile friendly Nelson

    4.8 years ago
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    53.2k Tang0five

    Yeah, I don’t think she was in the best shape at the outbreak of war. @SodiumChloride

    4.8 years ago
  • Profile image

    Nice job I really like the shape of the ship and its surprisingly tough it can handle 3 torps without exploding love it and can i suggest you building the IJN Shokaku?

    4.8 years ago
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    53.2k Tang0five

    Fantastic job! This is The sort of ship that should have taken on the Bismarck and not a Battlecruiser. Battleships against Battlecruisers god the RN just didn’t learn did it! Think I remember reading somewhere they tried to avoid firing past a certain angle as some windows up front, no matter how armoured they made them, kept getting shattered by the shock.

    +1 4.8 years ago
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    25.5k Mustang51

    This is amazing! I really love this ship and it’s nice to see it built so well on SP

    +1 4.8 years ago