1989 Bolin Rolex IE84 GT-RS Rueno Hatch
829 Leftybar
4.1 years ago
Auto Credit Based on Leftybar's Toyota Corolla AE86 Chassis
This may be one of my best but most complex builds I've ever made, and it is even on my computer, this is supposed to be referenced to the Toyota Corolla Trueno GT-S AE86 Hatchback. This is still a work in development and isn't finished but is supposed to pretty much have almost the exact same spec's as the AE86, Activation Group 7 is for the doors and Gear is for the pop up head lights, please if there is a change that you think need to be made like the looks or what not, let me know and i I might apply them. Plz give off your opinions about what I should change and have fun with this new creation i've made
Specifications
General Characteristics
- Predecessor Toyota Corolla AE86 Chassis
- Created On Windows
- Wingspan 7.4ft (2.3m)
- Length 18.9ft (5.8m)
- Height 6.6ft (2.0m)
- Empty Weight N/A
- Loaded Weight 6,322lbs (2,867kg)
Performance
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 3313
Parts
- Number of Parts 338
- Control Surfaces 0
- Performance Cost 1,498
hey @WNP78 could you have an update for the overdrive mod or an update to the game itself for separate pitch controls like pitch up and pitch down. The IE84 Eleven has brake lights but i dont want them to be converted to pitch down if you know what i mean
@Birdman9301 I'm not finding anything, maybe there isn't anything like pitch up and pitch down, maybe we need to ask @WNP78 the maker of the overdrive mod to add that feature for not only an option of pitch, but separate pitch controls like pitch up and down, the reason why is that everything that i saw had brake lights were binded for the input of brake
I don’t know how personally. Pretty sure someone’s done it before. Try searching on the site. Like “reverse lights” or smth. @Leftybar
@Birdman9301 can you do so for Beacon lights. I'm getting close to uploading the IE84 Eleven onto the workshop on this website, and I have brake lights with this creation, but the engine has pitch controls, and if i can configure like a pitch down, then I'm set, but idk what i need to put in to do so
Yes there are. You can do it with car engines for sure. Not so sure about plane engines though. @Leftybar
@Birdman9301 Like are there separate pitch inputs that i can configure for the overdrive mod, like pitch up and pitch down
@Birdman9301 for a car engine, if input is set to pitch, pitch up is forward, pitch down is reverse for a car engine, thats why i said forward-pitch and backward-pitch is because of me saying it if we were talking about a car if that makes sense
Not sure if you can keybund inputs. What do you mean by “a forward-pitch and backward-pitch option”?@Leftybar
@Birdman9301 Hey, I got a question... so you can change the input of the gizmo however you want it to be with the overdrive mod.... Can you change the inputs so that instead of having to have a key or a button coverted for playing on keyboard, can you have it to where any key on a keyboard like for example you press like H or T, it activates the brake lights.... or is there a forward-pitch and backward-pitch option for the overdrive mod if you understand what i mean
Dude this may be my best build of all time
Make sure to use overload editor and resize your lights to better fill the area.