F-11A
What is the F-11
The F-11 is an early supersonic capable(not at sea level.) carrier based fighter aircraft.
It was in service between 1956 and 1961 but it also flew with the Blue Angles Flight Demonstration Team until 1969.
This thing... was an abomination, not because it had one big flaw, it was just littered with many.
This plane shot itself down for example.
This was Grumman's first supersonic aircraft, so a few flaws aren't really surprising.
Anyhoo, let's move onto gameplay stuff.
Controls
AGs
1: Activate all lights on the aircraft.
2: Airbrakes.
3: Arresting Hook
4: Activate AIM9Bs.
VTOL: Flaps.
TRIM: Trim -dUh-
>95% Throttle for Afterburners.
Weaponry
AIM-9B
"Sidewinder on it's way to annihilate a Twin Prop."
The AIM-9B Sidewinder, in this build will take 4 seconds to activate after you turn Action Group 4 on.
"Imagine shooting yourself down, cringe."
4 20MM Colt MK 12 Cannons. They hit like a truck and have a decent fire rate.
Just don't shoot yourself down.
How to fly and not suck
Takeoff
Flaps down, full afterburner.
Get to ~270kph (125 knots) and pitch up, near 300kph, you should take off.
Retract your gears,
you are ready to soar.
Landing
Gear down, flaps full and airbrakes out, slow down as much as you can, that usually being near 330kph.
Pitch up whilst trying to maintain a slight descent, that way, you can touchdown smoothly.
Credits where it is due!
Me: Built the plane.
One2: Been a good friend along the way and also helped with flight testing and methodery.
edensk: Good critisisms.
AsteroidAsteroidTheBook: Fixed my drifty gears.
WarHawk_95: AIM9s
Anastvats: Afterburner
SodiumChloride: Slats
MobileMobileTheFriendly: Made the tail decals, amazing guy.
and many flight testers, including brians1209.
Thanks for being a great community
New phone who dis
-Earth
Specifications
Spotlights
- This craft has been featured
- GrizzlitnCFSP 4.1 years ago
- DeathStalker627 4.1 years ago
- ChiChiWerx 4.1 years ago
- MAHADI 4.1 years ago
- QuiteInactiveWhiteBread 4.1 years ago
- Default4 3.9 years ago
- soundwave 4.1 years ago
- asteroidbook345 4.1 years ago
- PointlessWhyshouldi 4.1 years ago
- BlackhattAircraft 4.1 years ago
- tsampoy 4.1 years ago
- AWESOMENESS360 4.1 years ago
- RicardoACE 4.1 years ago
- Typhoon03 4.1 years ago
- Noname918181818181818181 4.1 years ago
- CapitalismBun 4.1 years ago
- Shimamurahougetsu 4.1 years ago
- Defalt1 4.1 years ago
- Bernkastel 4.1 years ago
- AnIndonesianGuy 4.1 years ago
- CookingWithCinderBlocks 4.1 years ago
General Characteristics
- Predecessor COLD WAR Challenge [CLOSED]
- Successors 3 airplane(s)
- Created On Windows
- Wingspan 31.6ft (9.6m)
- Length 45.4ft (13.8m)
- Height 15.6ft (4.7m)
- Empty Weight 11,662lbs (5,289kg)
- Loaded Weight 18,712lbs (8,487kg)
Performance
- Power/Weight Ratio 2.882
- Wing Loading 38.0lbs/ft2 (185.5kg/m2)
- Wing Area 492.4ft2 (45.8m2)
- Drag Points 1632
Parts
- Number of Parts 754
- Control Surfaces 9
- Performance Cost 2,807
NOW CREDIT HAS BEEN GIVEN WHERE IT IS DUE.
Sorry I forgot guys :)
FEATURED!
my 3rd feature in a row
It breaks on the catapult lol, just remove the catapult connector to fix.
the exhaust is a bit thinner in real life but otherwise,
stunning work!
RATING
Looks : 9.45/10 pts.
Performance : 9.5/10 pts.
Details : 9.25/10 pts.
Weaponry : 9.5/10 pts.
Functionality : 9.45/10 pts.
Description : 9.5/10 pts.
Bonus : 9.5/10 pts. (Looks, Funky Trees)
OVERALL RATING : 9.45/10
@MrEarth olm sende yeni uçak yap
@hRmm olm 4 haftalık uçağa yorum yapıp durma xd
platinyuma gelince bizi hatırla abisi
How it only happens on you plane if I just spawn a vtol without changing any setting it just is like that but if I make my own it is just a normal vtol@MrEarth
@Avataraang sekret
Actually how did you program the vtol to make that trail? @MrEarth
@TheMeatball thank u
@lilgreen06 my little pony
Umm, How did you do that exhaust trail?
@ChiChiWerx thank you :)
@MrEarth I’ll have to try your speed brakes with G trick; I’ve used speed brakes with AoA, but your technique works really well. I also forgot to say that this build certainly looks great, nice aesthetics, I can see you had to make some tough choices wrt the livery, making it presentable without adding another hundred parts. Have to say, nice work with this.
@One2 well kinda ;)
@MrEarth also I thank you for building this plane, I learned a few things
@MrEarth Im entering the same challenge as you, sooooo.... Is it okay that I use your g limit airbrake thingy assembly whatamabobs?
I'll credit you.
I saw this getting featured the second it was on discord
@ChiChiWerx double ping, but, I made the slats a bit complicated with the deployment, so they only deploy with flaps, lol.
Speed loss during turns was achieved by an airbrake that extended more the more G's you pulled (It would extend fully at 13 or 15 i think.)
However, I am not aware of the problem with the stall speed, when I tested, it felt fine so I didn't feel the need to tweak it any further.
Thanks for your feedback :)
@ChiChiWerx Hey ChiChi, the trim was a low amount to try to keep people from cheesing max pitchrate
Can it shoot itself down lol
Nice build as always my qardaş
Ok, flight tested this thing. Really, given the interesting flight model, it deserves more than a cursory look. Fuel, weights, wing loading are all in the ballpark, very nice and is almost always the precursor to a realistic flight model. Acceleration on takeoff is realistic, one thing I immediately noticed is there isn’t enough trim authority, without flaps extended, to keep the nose from dropping at low speeds (anything slower than 400 knots), where trim is really needed to control the jet. IRL, this jet, as almost all aircraft, had plenty of trim authority up to the stall. When going vertical, it’s nice to see that the jet actually slows, unlike most builds. IRL, this jet had about a .6:1 thrust to weight ratio, so the slowdown could be a lot faster, but at least it doesn’t accelerate going straight up. As for the way the trim is setup, one benefit was that I actually could fly straight and level hands off, as I could make minute trim adjustments...the stability is very good with this one, nice. The turn performance is also mostly realistic, with a good slowdown when pulling a lot of G. I didn’t take the build apart to get a sense of how you modeled this, but I suspect you may have a G limiter built in somewhere, given Mikoyanster’s limitation of 7.5 Gs. This isn’t totally realistic, but here, it works. The slats seem connected to airspeed only...? IRL, slat programs are more complex on fighters, but I prefer to connect slats to AoA as even the Me-109 was set up for slat deployment when the boundary layer separated from the wing at high AoA. Weapons are nice, though the Sidewinders fly on for the rails way faster than IRL (that’s saying a lot as IRL, Sidewinders accelerate very quickly). Speed performance is in the ballpark...I have the same struggles modeling fast speeds at SL and realistic speeds at altitude. I finally resorted to an engine thrust reduction program for my builds, but the programming could be better. But it’s the only way I know of achieving the desired effect. The biggest quirk with this build is the adverse roll at stall...that can be the case IRL, but with the spoilers, I would think the rolloff at stall to be in the direction of the deployed spoiler. Also, the stall occurs at really fast speeds, way faster than I would expect IRL. I would have died flying this jet. I experienced the rolloff at IAS as high as 265 knots in a turn (about 30 degrees of bank) and as high as 200 KIAS on straight and level final, fully