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A6M Zero

139 Mordex  2.9 years ago

My another attempt of recreation, this time, the Japanese carrier-based fighter plane, the most capable in the Pacific War (until 1943).

Activation groups are: 1 - Hook; 2 - Nose MGs.

The reason I disabled the nose guns is that they will hit the propellers, and I don't know how to make them shoot in sync so they won't hit them. Still not skilled enough, sorry.

General Characteristics

  • Created On Windows
  • Wingspan 35.3ft (10.8m)
  • Length 27.0ft (8.2m)
  • Height 14.7ft (4.5m)
  • Empty Weight 5,275lbs (2,393kg)
  • Loaded Weight 6,958lbs (3,156kg)

Performance

  • Horse Power/Weight Ratio 0.287
  • Wing Loading 27.0lbs/ft2 (131.9kg/m2)
  • Wing Area 257.6ft2 (23.9m2)
  • Drag Points 2444

Parts

  • Number of Parts 41
  • Control Surfaces 7
  • Performance Cost 241
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    139 Mordex

    @yosshi31 Yeah, that works, but Zero's nose MGs was distanced from the propellers, these were close to the cockpit. That's the problem. It's a recreation, I tried to make it look identical to the original creation as much as possible. There should be a way to disable collision for the propellers from these MGs without putting them on the engine part itself.

    2.9 years ago
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    2,656 yosshi31

    No hitbox if the wing gun is close to the part.

    2.9 years ago