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Air11

13.4k Grob0s0VBRa  1.8 years ago
2 downloads
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Auto Credit Based on Mrgoofy's Air11

Ta-Daaaa
Gunner 2 camera: corrected
Driver camera: corrected
Commander sights camera: corrected
Gunner 1 camera: left as it is

General Characteristics

  • Predecessor Air11
  • Created On Windows
  • Wingspan 12.6ft (3.8m)
  • Length 36.9ft (11.2m)
  • Height 10.9ft (3.3m)
  • Empty Weight 28,286lbs (12,830kg)
  • Loaded Weight 30,817lbs (13,978kg)

Performance

  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 8424

Parts

  • Number of Parts 315
  • Control Surfaces 0
  • Performance Cost 1,585
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  • Profile image
    13.4k Grob0s0VBRa

    @Mrgoofy Oh.
    Not sure that i may have any free time in the next week.
    But okay, tag me on it.
    Just can't promise to make it sooner.

    1.8 years ago
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    1,556 Mrgoofy

    Only Drivers sight 1and 2

    1.8 years ago
  • Profile image
    1,556 Mrgoofy

    Can you fix another sight for me

    1.8 years ago
  • Profile image
    1,556 Mrgoofy

    Hey it's me again

    1.8 years ago
  • Profile image
    1,556 Mrgoofy

    @Grob0s0VBRa Man you are so smart

    1.8 years ago
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    13.4k Grob0s0VBRa

    @Mrgoofy Gunner 2 camera connected to the fuselage piece between the cannon and machine gun.
    Just select the piece, open the attachment editor and you'll find the camera part connected to it.

    1.8 years ago
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    1,556 Mrgoofy

    Sorry to bother but where did you put rh gunner 2 camera, I'm fixing the sights

    1.8 years ago
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    13.4k Grob0s0VBRa

    I used labels and variable outputs of the cameras.

    Cameras have an Is Active line in their variable output (the button with x on it, the one hidden in rotate menu on the right), you can type a name there and use it in codes.

    For example, when you switch view to the camera it will output 1, which is used in the label part.

    The label part, in turn has some lines which create these black walls, there are symbols and properties like size, voffset, rotate, etc.
    The most important for the trick is the color property as it allows us to colorize texts, logos, stuff AND change the transparency.

    For that i used this little code:
    {(Cam_Name=1)?#010101FF:#F0000000}
    first eight numbers are the desired color of the walls.
    The second eight make them (walls) transparent, when the camera is off.

    Oh and you can read about labels stuff
    Here

    +1 1.8 years ago
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    1,556 Mrgoofy

    How did you do it?, I must learn

    1.8 years ago

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