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Hovering Turret Enemy

66.7k PPLLAANNEE  2.6 years ago

My entry for the hovercraft challenge. It is not player controlled so idk if it counts. Its a turret with guns and missiles that can be controlled by the AI. I have not been able to find any pattern to when it will fire its guns. I made the missiles fire every 5.5 seconds whether they are locked or not because the AI doesn't fire them on its own very often. It hovers about 55 meters above the ground and slowly moves towards the target. Spawn it as aggressive.

Gifs

Turret vs quadcopter
quadcopter-vs-hover-turret.gif
Turret vs Droplet I could have easily killed the turret if I wanted to but I wanted to see if the droplet would blow up
droplet-vs-hover-turret.gif
Turret vs Pigpen
pigpen-vs-hover-turret.gif
Turret vs Little Buggger
bugger-vs-hover-turret.gif

General Characteristics

  • Created On Windows
  • Wingspan 12.9ft (3.9m)
  • Length 16.1ft (4.9m)
  • Height 8.3ft (2.5m)
  • Empty Weight N/A
  • Loaded Weight 29,607lbs (13,429kg)

Performance

  • Power/Weight Ratio 1.092
  • Wing Loading 88,021.6lbs/ft2 (429,758.9kg/m2)
  • Wing Area 0.3ft2 (0.0m2)
  • Drag Points 31513

Parts

  • Number of Parts 74
  • Control Surfaces 0
  • Performance Cost 385
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    66.7k PPLLAANNEE

    @Echostar thank u

    +1 2.6 years ago
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    11.6k JesusChrist

    Btw, a more accurate and shorter version of the engine code can be made with a PID controller, this worked pretty well on a test i made: PID(55, AltitudeAgl, 0.1, 0, 0.1)

    +1 2.6 years ago
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    66.7k PPLLAANNEE

    @Echostar pls tell me

    +1 2.6 years ago
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    66.7k PPLLAANNEE

    @Echostar yes

    +1 2.6 years ago