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SW.G.F IFV-B1

1,003 Stonewarrior272  5.4 years ago

EDIT: I messed up and forgot to reconnect the wheels to the engines, as well as a couple other things so I will post an unlisted fixed version and link to it here once it’s done: https://www.simpleplanes.com/a/Dr744v/IFV-challenge-entry-SW-G-F-IFV-B1-FIXED
I also put up another incomplete version but the link now is the correct one.

FICTIONAL BACKSTORY AHEAD! SKIP IF YOU DONT WANT TO READ!

Some time in the mid 2010’s, Stonewarrior Industry’s ground division realised that they didn’t have a quick, agile vehicle to give to their infantry. During the Second World War, they had produced extraordinary numbers tank destroyers but the were outdated and starting to become obsolete now. The SW.G.F had been meddling around with the concept of a MBT mixed with a TD for a while now, and wanted to get back into making their own vehicles, rather than importing ones from allies. Then, a military training exercise made them change their priorities almost immediately. In the exercise, the SW.G.F were firing paintballs that acted like real bullets at ‘enemies’ which were one of their closest allies nations, and had agreed to do this exercise. The allied force then brought in about 15 IFVs and flanked the entire team. The SW.G.F would’ve lost 263 troops out of the original 700 had it been a real battle, with the ‘enemy’ only losing 62. This was because of the IFV’s flanking around and taking out vehicles and groups of the SW.G.F infantry. After this defeat in the training exercise, the SW.G.F immediately took up action on creating their own, better IFV. It was to have a motorway level high top speed, have Surface-to-Air capability as well as Surface-to-Surface as well. It was also to have a very high rpm rotary cannon, enabling better AA capability. It would be equipped with a radar system, and be lightly armoured for better agility on the battlefield. The combination of these needs drove for a wheel based configuration for ease of maintenance, cost, and speed. The finished product absolutely dominated the next training exercise, and it was banned from future because it was ‘too effective at strafing the infantry’. While it had relatively hard suspension, that was because it was meant to be on harder ground, ie roads and compacted dirt. While this was being made, a NEW CAS AIRCRAFT was being developed to support the vehicle, should a war ever break out. The turret is commanded from the inside, meaning that even if the turret gets hit, the crew is still fine. The turret is controlled by a camera on the inside that leads to the weapon operators dashboard, which also contains the radar. The SAMs still have issues to this day, ones such as the launch speed being slow and therefore the missile can collide with the ground on launch, exploding next to the vehicle. Another issue was the lack of extra ammunition of reload for the missiles, meaning that once they were fired, or in some cases shot, they weren’t able to be reloaded, leaving the vehicle vulnerable to long range attacks from aircraft and tanks. Acceleration was slow, but that was due to its need for a high speed. The vehicle has extra seats for any spare crew that need to join such as on a scout mission, when a team of two recons would be sent with the vehicle to a scouting location, and this vehicle was chosen for that job as it could get there the fastest. The gun, while not having the highest penetration, has been nicknamed ‘the drill’ by the crews due to its ability to bore through relatively thick armour, composite or not. This is mainly due to the fire rate. In addition to this, it was equipped with a lower hull mounted Browning M2 .50 caliber machine gun for taking out light vehicles and infantry, or even aircraft it the main gun was reloading or otherwise inactive (such as being damaged or shot). This was controlled via a tv setup in the front left of the cre compartment that also doubled as a mission command system enabling it to be sent data such as locations, mission orders, and IFF data.

Apologies, I got a bit carried away with the length there.

Until then, AG1 is to unlock turret controls (VTOL and Trim) to turn and raise the gun with camera attached, AG2+VTOL is to open the door, AG3 fires all missiles, AG4+Vtol and Trim is to open the missile bay (with inferno), AG5 is the radar (trim and vtol), pitch is to go forward or backwards.

AG1 unlocks the smokescreen which is just a lot of countermeasures, be careful, it causes lots of lag. AG2 is to unlock emergency flares to signal where you are, or to mark locations/call for evac.

Lightly armoured because I’m on iOS so i cant mod the health of the hull, but it actually stands up really well to punishment.

The gun has full 180 degree rotation, as well as 30 degrees of elevation/depression, which is useful for shooting down enemy planes and helicopters, although not enough for me to consider it a dedicated SPAA (even though it has interceptors). The gun is also kind of effective at anti armour/tank.

This is my first attempt at a proper ground vehicle and I am actually really happy with how it turned out. Also, I dont know if this properly qualifies for the challenge, but I thought I’d put it in anyway.

I know that it is WAY too fast, but it’s either too fast, or takes an absolute age to accelerate and as I’m on iOS I can’t even fix it via xml.

I don’t know how to put photos in the description so if anyone tells me, I’ll edit it.

General Characteristics

  • Successors 2 airplane(s)
  • Created On iOS
  • Wingspan 10.1ft (3.1m)
  • Length 24.3ft (7.4m)
  • Height 10.5ft (3.2m)
  • Empty Weight 28,891lbs (13,104kg)
  • Loaded Weight 29,176lbs (13,234kg)

Performance

  • Wing Loading 439,839.3lbs/ft2 (2,147,483.6kg/m2)
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 4894

Parts

  • Number of Parts 302
  • Control Surfaces 0
  • Performance Cost 1,303