Realistic Helicopter (Need For Help)
60 virtualize
9.8 years ago
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well, this is all about the helicopter... It flies in a really new style, no frames, no RCNs, all the control system is the five rotaters, just like real ones. The rotaters has done well, but the turning can't be stoped soon while doing nothing, you've to act oppositely to stop it. This is why the helicopter is easy to avoid crashing but hard to control well. And I NEED FOR HELP about decoration and the better control. I would say that it maybe better if the game is scripted... thanks
Specifications
General Characteristics
- Successors 2 airplane(s)
- Created On Android
- Wingspan 44.6ft (13.6m)
- Length 25.4ft (7.7m)
- Height 8.9ft (2.7m)
- Empty Weight 18,460lbs (8,373kg)
- Loaded Weight 28,871lbs (13,095kg)
Performance
- Power/Weight Ratio 1.868
- Wing Loading 81.7lbs/ft2 (399.1kg/m2)
- Wing Area 353.2ft2 (32.8m2)
- Drag Points 8719
Parts
- Number of Parts 261
- Control Surfaces 0
- Performance Cost 764
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60 virtualizethanks for your advice.9.8 years ago
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5,548 IntencerTo stabilize it you need to rebuild rotors. Look my heli, it do not use vtol thrust to climb up. Just lift power of wings. With good balance of center of mass you will get wery stable heli.9.8 years ago
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1,045 JacobSemmlerGreat Helicopter. It flies pretty well, but I think the body needs to be bigger and maybe make the rotors smaller and a little farther up. I made a gunship awhile back that has this same kind of controls with no RCN. You could check that out if you want.9.8 years ago