Auto aiming turret V2
Totally 150 followers special
I actually had 149 at time of upload, thanks for every follow guys, very kind of ya'll
Finally, after working on this for a loong time (mostly bc I was busy all the time) it is done!
It is not perfect but it is as good as I could make it.
It is AirToSurface because ships are easier targets and using it against air targets didn't work amazingly.
INSTRUCTIONS
1: Press fire weapons
2: Press activate 7 after launching the missile.
3: Fire guns
Recommendations
I recommend you to make parts around the turret very high health and disabeled collison.
I will not make custom versions of this at request since I am tired, you can mod the missile and gun to see if it better fits your performance.
I do not wish for minor modifications for this to be made and later uploaded. You can put it on your planes though, just add credit for the turret :)
Tagging people from all teasers and such, hopefully I didn't miss someone
Specifications
Spotlights
- Destroyerz117 5.6 years ago
- pancelvonat 5.6 years ago
- belugasub 5.6 years ago
- TigerEye35 5.6 years ago
- EliteArsenals24 5.6 years ago
General Characteristics
- Predecessor P-51 Mustang
- Successors 1 airplane(s) +14 bonus
- Created On Windows
- Wingspan 48.9ft (14.9m)
- Length 30.8ft (9.4m)
- Height 13.0ft (4.0m)
- Empty Weight 4,654lbs (2,111kg)
- Loaded Weight 6,006lbs (2,724kg)
Performance
- Horse Power/Weight Ratio 0.166
- Wing Loading 15.6lbs/ft2 (76.1kg/m2)
- Wing Area 385.2ft2 (35.8m2)
- Drag Points 1389
Parts
- Number of Parts 105
- Control Surfaces 5
- Performance Cost 554
@Minecraftpoweer lol
@kakaha how shocking
Don’t work anymore
Too OP Mustang, need to be nerf/new anti mustang, seriously.
Ye
@Unknownguy1210 This was made before funky trees and is obsolete, it's more than a year old.
Guys try putting these in the small or large spin thing if you have the overload mod (TargetHeading - Heading + rate(TargetHeading)*(((1000 * sin(asin((TargetDistance * 9.81)/(pow(1000, 2)))/2))/9.81) * 2))/180
@Casparcheng This is severely out of date and now that funky trees is available people have made infinitely better auto turrets.
It really helps me
Yeah, I have seen someone do it in another game, but he was like pro pro. I will try to find a way to attention devs, but other than an update with turret blocks I really have no other idea. I will try to build an auto aiming ship for ATA though, because you can stuff a lot of stuff on the big ones, but I don't know when it will come out. Probably as soon as June passes, then...
@officialryanyang eeeh no I dont think there is any way to make a gun that uses their code to lock on to targets. And I cant help with funky trees. My limit on that is lower than yours. I understand standard XML editing though.
@Minecraftpoweer I'm actually trying to make a sort of latcher that can fly over and attach to the WW2 destroyer's turret, and then attempt to replicate tracking? Sadly magnets don't work with mods...
Also I got a Prism Ultrafighter from someone, (I forgot, sorry) but I just love how the turret starts to fly off of it's hinges on Low Physics. It might have to do with going 12353512mph on modded engines. Dunno.
I'll contact one of my older friends and see if they have found a way.
Hope devs can see this...
@Minecraftpoweer Right now I usually can just use Overload for my needs, but some of the in detail stuff like function codes for walkers ((cos(sin-2) and stuff for rotators) I am having trouble for mobile. But, is it possible to get the tracking AI from the WW2 destroyers? They might be easier, and I know that there is a mod for the Wright Destroyers here: https://www.simpleplanes.com/Mods/View/1105825/wright-harbor-2 Amazingly, this works with 1.9 and Beta. I think that there might be something within the code of destroyer spawn and location, not sure though.
@officialryanyang I might try to make a new auto turret later at some point but the concept will have to stay the same, and the possibilities are really limited. It's hard to make it work perfectly, although this is an improvement over v1 it is far from perfect.
.
I could try to help you with some XML modding if you want though. Although my laptop is broken right now and I'm still waiting for my replacement part to get it fixed
@Minecraftpoweer Hey dude, you're great! I've been trying with the turret things, it's not been working... I play on mobile, so lol. But my phone is literally a computer pizza, so it's fine. I wanted to ask if you could try to make an AI controlled ground turret to fight against? Or maybe some help with XML, I'm kind of a beginner...
Now that I am finished I realize how large this comment is.
@aaronorbitalstrikekill yes it does not work on too fast stuff. And isnt even amazing in general. Messing around with sp physics is hard to get the perfect result. Maybe I'll have to make a 3rd generation some time in the future
my plane is to fast for that thing it wont move
someone make a mod of that
@Randomdoggo it should just be a normal gun attached to the plane
Like on the wing or something
@Randomdoggo that's cuz you're playing on mobile. Just put another gun somewhere on the plane and it should work. When you fire that gun the turret gun will fire too
@Mattangi2 haha thanks anyways lol
i forgot to upvote this
@ChiyomiAnzai modded missile
@BogdanX Wow thanks a lot!
@Atheist with a modded missile