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Mitsubishi-Poyasakai Type 02 Mod.12 Tatsumaki high altitude interceptor

11.2k Quackie  4.4 years ago

alternate history

The Type 02 interceptor started it's development when Japan was being bombed by allied B-19 mega fortresses, these bombers were able to be launched from carrier off the Japanese coast and were only ulnerable when they were climbing and descending. Their maximum altitude was 12km high. The Navy Type 0 naval fighter, more commonly know as the A6m could not fight at these altitudes. The Japanese Navy along with their fleet of new carriers requested Mitsubishi-Poyasakai to develop a new high altitude fighter. What they came up with was the Tatzumaki.

Info

The Tatsumaki meaning Tornado, was called by the allies as Jeff. It featured contra rotating propellers and a high velocity BK 57 that was licensed by the Germans. The great armament paired with high speed and manueverability made a menacing interceptor. This interceptor has a range of 1,750km at 9km altitude traveling at 65%, the total range could be extended by the use of external fuel tanks.

Mechanical problems

This plane is hot, the engine is a powerful 2000hp unit but the cooling system is complicated and hard to maintain. The wing folding system meanwhile is handy but give kassive grief to the maintenance crew. To add to that, the two machine guns would frequently jam but could be easily unjamed by a pull of a stick form the cockpit but made it more complex which resulted in some of the maintenance crew volunteering to be Kamikaze pilots.

the armament

4 × 27mm autocannons
2 × 8.75mm light machine guns
1 × 57mm (BK57) AT/AA gun
2 tons of bombs, rockets and torpedoes.

Extra controls

VTOL down, Flaps
Ag1, fold wings and rear fuselage

Spotlights

General Characteristics

  • Created On Android
  • Wingspan 65.6ft (20.0m)
  • Length 46.0ft (14.0m)
  • Height 17.2ft (5.2m)
  • Empty Weight 11,993lbs (5,440kg)
  • Loaded Weight 14,359lbs (6,513kg)

Performance

  • Horse Power/Weight Ratio 0.139
  • Wing Loading 12.9lbs/ft2 (62.7kg/m2)
  • Wing Area 1,117.3ft2 (103.8m2)
  • Drag Points 4593

Parts

  • Number of Parts 186
  • Control Surfaces 6
  • Performance Cost 952
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  • Profile image
    42 Fpssuc

    The easiest way to enter the tournament is to list your planes here. Remember you can list ant type of planes no restrictions. one rule, max planes is 10.

    +1 4.3 years ago
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    11.2k Quackie

    @Fpssuc Yes I would like to participate in
    the tournament.

    4.3 years ago
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    42 Fpssuc

    Hello Quackie it's been a while since I have been able to test some planes and I was wondering if you would like to participate in a tournament. The max number of planes you can enter is 10. They can be any type of planes, old or newly created. The tournament will mainly revolve around racing controlled by ai, though tie breakers are settled by dogfight. Each plane will go through a qualification round that is determined by points against a control factor plane of my choosing of average expectations. Your points received in the the qualifying round will be told to you so you can decide if you want the plane to continue or not.
    Note 1 qualifying round will not be recorded and posted
    Note 2 to make it easier to record data and organize please add your username and number of the plane

    Thank you and can't wait to hear back have a good day

    +1 4.3 years ago
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    11.2k Quackie

    @BogdanX its ok

    4.3 years ago
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    @Quackie thanks :D it worked

    +1 4.4 years ago
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    11.2k Quackie

    @MarcinekSt i didnt encounter this problem, but try rezizing your wings or try hearing the planes for any weird sounds, if there are weird sounds it probably means that a part is coliding with another part which causes it to turn wildly to that direction.

    4.4 years ago
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    Awesome! Im making japanese plane for this challenge but I have a problem. My plane is going down and turn right despite the fact that the mass is evenly distributed on the wings. Did you have this problem too?

    +1 4.4 years ago