UQ-500 Mars class
65.6k Otana
2.9 years ago
Introduction:
UQ-500 Mars class
An attack ship to attack enemy infrastructure was built by the grandson of
"Elon Musk" who founded the Martian Empire, to be used against the inhabitants of Earth. Because Martian humans and terrestrial humans are involved.
This spaceship is equipped with powerful Lizzie weapons that destroy any target.
Specifications
Spotlights
- goboygo1 2.9 years ago
General Characteristics
- Created On Android
- Wingspan 43.7ft (13.3m)
- Length 97.8ft (29.8m)
- Height 19.2ft (5.8m)
- Empty Weight 3,556lbs (1,613kg)
- Loaded Weight 24,480lbs (11,104kg)
Performance
- Power/Weight Ratio 5.507
- Wing Loading 37.1lbs/ft2 (181.3kg/m2)
- Wing Area 659.3ft2 (61.3m2)
- Drag Points 16252
Parts
- Number of Parts 309
- Control Surfaces 6
- Performance Cost 905
@TRETRAX
@spefyjerbf here
@TylerThomason2 Not sure how to do that then, maybe a similar method can be used for cannons with the same name
@spefyjerbf well I'm using tank cannons for my tr-3b so for me there's no activation needed , just selecting the different guns kinda like how u can select between bombs or missiles when u have both onto one build it shows both types just by selecting air to ground for example
@everyone Not really sp related but this is just kinda me when things get confusing
!here
@everyone !here sorry for the embarrassing crash , I'm not used to inverted aircraft controlls like I kept hesitating my mind saying pull stick towards me instead of away from me , what's funny is all my land vehicles use pitch to drive yet I never get confused at all till it involves an aircraft, when the aircraft has a move joystick straight up to fly up and down to fly down instead of pulling it down to fly up and up to fly down my brain goes ➰➿〰️⁉️ basically ._.
It's like I just instantly know what it's supposed to do if it's a ground vehicle or an air vehicle until the air vehicle has an inverted pitch and my mind panics lol
@everyone !here
Is where I got the idea of different range and type rounds that appear to fire from the exact same gun even though it's really just multiple guns glitchd into eachother
And I already have it like that on my tr-3b's now
!here
U can't exactly see a major difference other than clearly one of the rounds looks like it's traveling slower than the other and the other fires out faster which is what im saying , if any of u can do something similar while keeping the way the original guns fire the same but maybe change bullet color to red or green , you'll basically appear to be killing using those guns even though the kill shots will be coming from a different gun hidden/glitched/phased inside the originals
In short I just think the way the originals fire with all graphics and settings on high looks really cool , so if there's a way around having to straight up take them away then please do cause I honestly like how they look when fired , I'll bb ina few ima actually just change the round color and do a quick short for reference
@spefyjerbf yes I finally did it ._.
@spefyjerbf welp idk im resorting to constant editing on it now;-;
@spefyjerbf here(https://www.simpleplanes.com/a/Gga78z/New-Kanshun-Anti-Orbital-Sub-Caliber-Railgun) well that didn't work , cmon guys walk me through the how to do the click here link option im slow at this
@ThomasRoderick @TylerThomason2 Hm, making a gun that chooses a bullet speed based on the target's range would be pretty cool actually. Such as having multiple guns nudged into each other, each with a unique activation group based on target distance, might work
@ThomasRoderick nevermind, I completely forgot I had bookmarked it sorry xD here @Tsuchiisan
https://www.simpleplanes.com/a/Gga78z/New-Kanshun-Anti-Orbital-Sub-Caliber-Railgun it should be this one I think it fires like a shortish range round and a secondary long range , or the other way opposite , im not sure of the specifics but it's got like 3 firing modes I think
@ThomasRoderick pretty much but that's not where I got my codes from xD and actually I'm still trying to find what I got it from sorry I'll send u link when I do
@Augusta81 Your opinion is respectable
@Kavazano and I'm relieved that I found someone who had input gun codes like this because anytime I would try shooting something up close with a long range weapon the bullets would always phase through whatever im aimed at up close , like the sub machine gun on my tank , it can takeout aircraft and other things from very far away but soon as I'm point blank the bullets just seem to for whatever reason pass through the targets I guess what I'm saying is I think having both a long and short range weapon would be better than just one type
@Kavazano not to sound like a know-it-all cause I basically took these codes from someone else , but there's a solution to that , have basically 1 that fires the slow round and another that fires a fast long range round wether u want it simultaneously or independently is entirely up to u , but basically like this https://www.simpleplanes.com/Videos/View/1518636/TR-3B-https-www-simpleplanes-com-a-f96pYL-TR-3B
@TylerThomason2 For this weapon to be effective, contracts must be made with the enemies so that they do not move too fast xD
@Kavazano with all graphics and settings set to high it legit looks like some kinda slow moving plasma though xD u should keep it like that , change the bullet color to neon green and it'll look like green plasma or something out of independence day resurgence
@TylerThomason2 This was a wrong result that I forgot to correct. Of course, I did it in a hurry. I have never made anything that is perfect😅
@ThomasRoderick honestly I thought the way the front guns were firing was intended to be like plasma blasts, someone correct me if I'm all wrong about this lol
Haha Ilan Mask
@Feanor thankful!
@ThomasRoderick thanks!!
@goboygo1
@spefyjerbf
@Boby
Thanks