ScSt-4 SAM container
60.5k Scharnhorst
5.7 years ago
Specifications
Spotlights
- DeathStalker627 5.7 years ago
General Characteristics
- Created On iOS
- Wingspan 8.0ft (2.4m)
- Length 31.0ft (9.5m)
- Height 8.5ft (2.6m)
- Empty Weight 7,943lbs (3,603kg)
- Loaded Weight 7,943lbs (3,603kg)
Performance
- Wing Loading 439,839.3lbs/ft2 (2,147,483.6kg/m2)
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 6015
Parts
- Number of Parts 366
- Control Surfaces 0
- Performance Cost 1,240
interesting concept. sounds like a good defensive tool.
Sneak 100
@EternalDarkness
In 1.8 β version, the behavior of XML edited missiles is changing. The missile faces the target at the moment of launch.
Sounds like a war crime but ok :)
@Scharnhorst that's possible.
@EternalDarkness
Although problems do not occur in 1.7, problems appear to arise due to differences in physical operations at 1.8 beta.
@Scharnhorst it's likely they'll be getting stuck even then. If you want to keep missile collisions, best way to do it is to remove the launcher collisions.
@EternalDarkness
There is no problem with smartphones. iPhoneSE, high physical
I will erase the collision of the wing part of the missile.
I do not want to erase all the collisions of missiles.
Just checked, collisions are enabled on both missiles and launcher. Missiles strike launcher interior and get stuck. Worked when I disabled collisions.
@Scharnhorst tried again, same results. I've throttled up to 100 to elevate tubes to vertical, got a lock-on, and launched. Missile got stuck in the tube pointing in the direction of the container at an upward angle, even though tubes were vertical and target wasn't in that direction. It must have impacted something. PC, high physics.
@EternalDarkness
Please up throttle to 100% and stand up the missile container.
Exactly what @EternalDarkness said
Looks like you forgot to disable collisions. Missiles are getting stuck.