Zero-G MK1 Floating Ship
This craft defys gravity, when you fly it for the first time its truely magical. How it works is the center is completely free floating keeping the lifting force thats opposing gravity, ezxactly at the ships center of gravity, meaning the rest of the ship floats around it completely un effected by gravity, the controlls are Simple, the VTOL Slider (basically controlls up and down {put it up to take off}) for the anti gravity central thruster and then, Throttel for forwards thrust, break for reverse thrust and pitch, roll, and yaw do everything they usually do but with no wings or controll surfaces are completely independent of movement. NOTE: this version has little fule and is more of a proof of concept than anything functional, but it works. ENJOY!!! this thing is magical!!!
Specifications
Spotlights
- ThePrototype 5.3 years ago
- Hyattorama 5.3 years ago
General Characteristics
- Created On Android
- Wingspan 25.4ft (7.8m)
- Length 34.9ft (10.6m)
- Height 4.6ft (1.4m)
- Empty Weight 10,986lbs (4,983kg)
- Loaded Weight 11,862lbs (5,380kg)
Performance
- Power/Weight Ratio 3.41
- Wing Loading 439,839.3lbs/ft2 (2,147,483.6kg/m2)
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 4368
Parts
- Number of Parts 99
- Control Surfaces 0
- Performance Cost 420
I auctualy scaled this up and found out that basically you need some type of abality to keep the craft from drifting left or right and with the bigger version Being so heavy and using all the controlls for pitch roll and up and down it's not worth uploading, it's way too hard to fly.
Reminds me of KSP
Cool, looking forward to seeing it!
@Maximum777
Thinking having a lot of drag will auctualy be beneficial to making the bigger craft easy to slow down. In the end the bigger thing I plan to make I want it to be like scary big, and in Being so big I still want it to be impressively manoverable so I'll see what I can do in seeing how well this technology scales up.
@Hyattorama that's what I'm thinking of doing for the bigger ships but keeping this version balanced with only one VTOL was hard, and it was way more fun being light, it carried less momentum and you could go fast but still be able to change direction reasonably quickly so having it to where about half the VTOL Slider was a hover and you could controll your altitude entirely independent from the heading of the craft made it easier to test, and made it more fun anyways literally my thoughts exactly with making it more of a gravity slider, no gravity when it's all the way up and regular gravity with it down and maybe having the trim slider be the altitude adjustment, activating upwards and downwards thrust makes lots of sense to me so I think I'll do that for the next thing I build.
Yeah, that could be helpful. Another thing you could consider would be to calibrate the “anti-gravity” thrust such that at full power, the craft stays exactly at a fixed altitude, not increasing or decreasing; in other words the thrust is exactly equal to the weight of the craft. Or, make it so the thrust is only slightly greater, so that it just barely increases altitude. Then, the pilot can manipulate the attitude of the craft and then use the forward or reverse thrusters to gain and lose altitude. That’s what other SP users do when they build rigid airships/blimps and stuff. I think it would add to the zero-g feel of the craft. Don’t want the thing rocketing off the pad, at least imo. Something to consider anyway.
@Maximum777
@Hyattorama I plan to make a much bigger version that's armed and has infinite fuel which will make it fly as long as it holds up to fire and hopefully be able to basically carry any weight and be like some crazy Star Ship Enterprise style flying battle ship of sorts, and I'm thinking of enabling a gyro and be able to turn it on and off to make some of the flying easier.
Very cool! Like maneuvering a spacecraft; super hard lol. Nice work.
"Perfectly balanced as all things should be"