Challenge- Surface Vessel
50.4k Stingray
6.8 years ago
Diesel-powered, the 1979 Soviet Kilo-Class attack ship borrowed heavily from German diesel-electric designs. Per challenge, 2 long-range naval mini-cannons will shred all other ships and destroy inbound missiles. Use pitch to elevate/lower cannon targeting. Ag=4 fire internal torps. Ag=5,6,7 fire four Cleavers. Agile and fast.
Specifications
General Characteristics
- Created On iOS
- Wingspan 13.5ft (4.1m)
- Length 91.0ft (27.8m)
- Height 20.3ft (6.2m)
- Empty Weight 51,999lbs (23,586kg)
- Loaded Weight 53,168lbs (24,116kg)
Performance
- Power/Weight Ratio 1.521
- Wing Loading 513.2lbs/ft2 (2,505.6kg/m2)
- Wing Area 103.6ft2 (9.6m2)
- Drag Points 10894
Parts
- Number of Parts 136
- Control Surfaces 0
- Performance Cost 595
No problem @Stingray
Thank you @Bearclaw189
True, only with the lated "Damage Control" release have parts modding become added into iOS GUI menus -- noi the same as XML code alterations/modding, I know. But fun. @SledDriver
@Stingray I get why you use activation groups. If you could do XML modding, there's a much better way to fire multiple missiles at one target simultaneously. I'll upload a build soon that has that burst-fiire functionality.
Checkoput my USS Jimmy Carter SSN-23. I provide the steps I use in selecting weapons groups. And I'll give you a rationale: one Cleaver or 8 Infernos are needed to vaporize the USS Beast via a single radar lock-on followed by launch. I finally managed to "hide" all weapons inside the build's body. @SledDriver
@Stingray Nice. The effect of launching a bunch of missiles/bombs together is cool, but I'm ok with the default fire method. Especially as I usually use just guns on my builds these days.
Hidden Cleavers (modded) and hidden Infernos (modded), which require Ag sequential activation (Cleavers 1,2 - Infernos 5,6,7) to score targets like a sharpshooter. Guns use the standard icon. I sorta dislike it when Jundroo takes over my weapons panel, which I've noticed is default for the kind of weapons some builders post. So I assign activation sequence releases to the Jundroo weapons. Unlike other posts. IMHO.
https://www.simpleplanes.com/a/oaUh07/Kilo-Class-Soviet-Warship
@SledDriver
Just posted. @SledDriver
Sounds interesting. @Stingray
@SledDriver Thanks. FYI a considerably better submarine “warcraft” build is in the works - I’m embedding all weapons that iOS allows me into a semi-replica Kilo Class surface/submarine Jundroo model. Stay tuned.
@Stingray ok, I will remove it from the judging
You may save the model I put your cockpit in. FYI this build inspired me to build an entirely new class of FUNCTIONAL Warships, which was clearly not considered in your voting criteria. Therefore, I withdraw this build from the competition. @Wahoo12
Okay, thx. I considered it to be a loophole in Challenge requirements, since the model and Kilo Class diesel subs clearly conduct some warfare on the surface. @Wahoo12
I'm going to accept this in the challenge but for future reference a surface vessel does not include submarines lol