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Challenge- Surface Vessel

50.4k Stingray  6.8 years ago
98 downloads

Diesel-powered, the 1979 Soviet Kilo-Class attack ship borrowed heavily from German diesel-electric designs. Per challenge, 2 long-range naval mini-cannons will shred all other ships and destroy inbound missiles. Use pitch to elevate/lower cannon targeting. Ag=4 fire internal torps. Ag=5,6,7 fire four Cleavers. Agile and fast.

General Characteristics

  • Created On iOS
  • Wingspan 13.5ft (4.1m)
  • Length 91.0ft (27.8m)
  • Height 20.3ft (6.2m)
  • Empty Weight 51,999lbs (23,586kg)
  • Loaded Weight 53,168lbs (24,116kg)

Performance

  • Power/Weight Ratio 1.521
  • Wing Loading 513.2lbs/ft2 (2,505.6kg/m2)
  • Wing Area 103.6ft2 (9.6m2)
  • Drag Points 10894

Parts

  • Number of Parts 136
  • Control Surfaces 0
  • Performance Cost 595
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  • Profile image
    7,109 Bearclaw189

    No problem @Stingray

    6.5 years ago
  • Profile image
    50.4k Stingray

    Thank you @Bearclaw189

    6.5 years ago
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    50.4k Stingray

    True, only with the lated "Damage Control" release have parts modding become added into iOS GUI menus -- noi the same as XML code alterations/modding, I know. But fun. @SledDriver

    6.8 years ago
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    197k SledDriver

    @Stingray I get why you use activation groups. If you could do XML modding, there's a much better way to fire multiple missiles at one target simultaneously. I'll upload a build soon that has that burst-fiire functionality.

    6.8 years ago
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    50.4k Stingray

    Checkoput my USS Jimmy Carter SSN-23. I provide the steps I use in selecting weapons groups. And I'll give you a rationale: one Cleaver or 8 Infernos are needed to vaporize the USS Beast via a single radar lock-on followed by launch. I finally managed to "hide" all weapons inside the build's body. @SledDriver

    6.8 years ago
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    197k SledDriver

    @Stingray Nice. The effect of launching a bunch of missiles/bombs together is cool, but I'm ok with the default fire method. Especially as I usually use just guns on my builds these days.

    6.8 years ago
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    50.4k Stingray

    Hidden Cleavers (modded) and hidden Infernos (modded), which require Ag sequential activation (Cleavers 1,2 - Infernos 5,6,7) to score targets like a sharpshooter. Guns use the standard icon. I sorta dislike it when Jundroo takes over my weapons panel, which I've noticed is default for the kind of weapons some builders post. So I assign activation sequence releases to the Jundroo weapons. Unlike other posts. IMHO.

    https://www.simpleplanes.com/a/oaUh07/Kilo-Class-Soviet-Warship

    @SledDriver

    6.8 years ago
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    50.4k Stingray

    Just posted. @SledDriver

    6.8 years ago
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    197k SledDriver

    Sounds interesting. @Stingray

    6.8 years ago
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    50.4k Stingray

    @SledDriver Thanks. FYI a considerably better submarine “warcraft” build is in the works - I’m embedding all weapons that iOS allows me into a semi-replica Kilo Class surface/submarine Jundroo model. Stay tuned.

    6.8 years ago
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    6,953 Wahoo12

    @Stingray ok, I will remove it from the judging

    6.8 years ago
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    50.4k Stingray

    You may save the model I put your cockpit in. FYI this build inspired me to build an entirely new class of FUNCTIONAL Warships, which was clearly not considered in your voting criteria. Therefore, I withdraw this build from the competition. @Wahoo12

    6.8 years ago
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    50.4k Stingray

    Okay, thx. I considered it to be a loophole in Challenge requirements, since the model and Kilo Class diesel subs clearly conduct some warfare on the surface. @Wahoo12

    6.8 years ago
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    6,953 Wahoo12

    I'm going to accept this in the challenge but for future reference a surface vessel does not include submarines lol

    6.8 years ago