F.Corp XFB1FC Fighter bomber
Typhoon AM-1 abomination
History
The XFB1FC (EXperimental, Fighter, Bomber, Mk1, F.Corp) was intended to be a fast, dedicated fighter bomber platform that could theoretically substitute for fighters like the P-51 and 47 that were put into the role, flying over the battlefield after dropping its payload to act as CAP for allied Soilders on the frontlines. Fast development started in early 1943, and by mid 1944, 2 prototypes with elements of navy attackers and the British Hawker typhoon were completed. Uniquely, in order to test out the abilities of an aircraft in a dedicated fighter bombing role, 1 of the 2 models was sent over to the UK in late 1944 to participate in 'Active Combat Testing’ in the Western front. "Rabid Tourist,” the name given to the model sent, flew a total of 57 sorties during its time in Europe, proving to only be adequate in most aspects except for the amount of payload it could carry, and its range. The project was cancelled after it was decided that simply using the available fighters on the front in fighter bomber roles was much more efficient. “Rabid Tourist” would leave combat with an impressive confirmed record due to frontline combat of 1 reconnaissance JU-88 shot down, a FW-190 shot down in a CAP sortie along with another heavily damaged, (that presumably also went down) 7-8 vehicles, including a Panzer IV and Panther knocked out, and a single 20mm AA gun destroyed, along with a few other targets. post war, both examples of the XFB1FC were put into storage in the U.S., and scrapped in 1948.
Controls
Ag1 - Engine Start
Ag2 - Airbrake
Ag7 - canopy
Ag8 - Landing light
- Guns arm - Cannon and gun arm switches located bottom center next to the "Hardpoints" panel
- Payload arm - Payload options located in the bottom left of the cockpit under "Hardpoints"
(Red buttons are for jettison)
(Switches are for arming)
Lights - Landing light turns on automatically with LandingGear, turns off with Ag8
Other lights are turned on with 2 switches to the right of your seat, on the door
((Only some handles in the cockpit are useable [Gear, Canopy door, Airbrake]))
Payload options
((Wing guns - 2x AN/M2 20mm, 370 rounds total / 4x AN/M2 Browning .50 cal, 1880 rounds total))
Current - 3x M65A1 1000lbs bombs, 6x HVAR rockets, 2x 75Gal drop tanks
CAP - 2x DGP-1 Gun pods (2x .50 cals, 340 rpg each), 1x 75Gal drop tank
CAS - 5x M65A1 1000lbs bombs, 6x HVAR rockets
Empty - none
Notes/Credits
- USAF roundel from Hedero's P-51
- Gun sight from ShinyGemsBro's F6F-5N
- DGP-1 gun pods on CAP variant from WarHawk95 here
- First time making an original aircraft in a while, I think it turned out well :)
- Not too much to say about this one (as always) it handles decently, and there aren't really any issues with it (I will regret saying this)
- uhhhhhh MURICA or something
Enjoy!
Specifications
Spotlights
- SPairforce 3 months ago
General Characteristics
- Created On Windows
- Wingspan 44.9ft (13.7m)
- Length 40.9ft (12.5m)
- Height 14.8ft (4.5m)
- Empty Weight 10,193lbs (4,623kg)
- Loaded Weight 14,322lbs (6,496kg)
Performance
- Horse Power/Weight Ratio 0.244
- Wing Loading 61.2lbs/ft2 (298.7kg/m2)
- Wing Area 234.1ft2 (21.8m2)
- Drag Points 3467
Parts
- Number of Parts 589
- Control Surfaces 7
- Performance Cost 2,325
@TemporaryReplacement I'm gonna use the same launcher
@TheUltimatePlaneLover Y'know what, good point...
@TemporaryReplacement Remember how I gave the Calliope Sherman missiles and nearly started a second apocalypse?
@TheUltimatePlaneLover Lol go ahead, what's the worst that could happen!
Nice.
I want to give it missiles for some reason
[Tags]
@Randomplayer
@TheUltimatePlaneLover