Typhoon (SUB)
For some reason it won't submerge and the foward rotators won't work :P
The Project 941 or Akula, Russian "?????" ("Shark") class submarine (NATO reporting name: Typhoon) is a type of nuclear-powered ballistic missile submarine deployed by the Soviet Navy in the 1980s. With a submerged displacement of 48,000 tonnes, the Typhoons are the largest class of submarine ever built, large enough to accommodate decent living facilities for the crew when submerged for months on end. The source of the NATO reporting name remains unclear, although it is often claimed to be related to the use of the word "typhoon" ("??????") by Leonid Brezhnev in a 1974 speech while describing a new type of nuclear ballistic missile submarine, as a reaction to the US Navy Ohio-class submarines.
The Russian Navy cancelled its Typhoon modernisation program in March 2012, stating that modernising one Typhoon would be as expensive as building two new Borei-class submarines. With the announcement that Russia has eliminated the last SS-N-20 Sturgeon SLBMs in September 2012, the remaining Typhoons have reached the end of service.
P.s Thx BoxGlow
Specifications
General Characteristics
- Predecessor Simple Whale Shark [Mobile Friendly]
- Successors 1 airplane(s)
- Created On Windows
- Wingspan 33.6ft (10.3m)
- Length 121.8ft (37.1m)
- Height 138.6ft (42.3m)
- Empty Weight 30,173lbs (13,686kg)
- Loaded Weight 36,288lbs (16,460kg)
Performance
- Power/Weight Ratio 0.928
- Wing Loading 401.1lbs/ft2 (1,958.1kg/m2)
- Wing Area 90.5ft2 (8.4m2)
- Drag Points 9045
Parts
- Number of Parts 240
- Control Surfaces 1
- Performance Cost 678
Who else seen a lada class sub?
@BoxGlow i use that same trick.
can you make a missile and attach it to this sub?
@Dinogone here is the mechanism i used in my whale shark. (I just used 4 side floaters instead of many in the final version of the fish to decrease the part count)
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in here, the ship itself doesnt have any buoyancy. all the buoyancy is applied by the floaters you can see on the sides. Then I used a piston to submerge/resurface the ship.
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Then I used FineTuner mod to scale the mechanism to almost invisible. The pistons and fuselage blocks however maintains its length so the piston has the same range and the fuselage could support the ship with the same strength. Furthermore, the fuselage blocks must maintain its mass (so untick "calculate mass" when scaling them) because its buoyancy depends on the blocks mass.
@CaesiciusPlanes ikd