KBA-1M lunar/space combat system
Disclaimer: Thumbnail does not represent actual gameplay.
go play sr2 if you want rockets and land on the moon, plus they got actually working lights
A little fictional background here
It was the Cold War. Lets say the Soviets made it to the moon and made a base there. Now what they need is something to move cosmonauts and stuff around. Rovers? Nah, too slow, and they're boring. Mass drivers? Too expensive and too futuristic. Dangerous too. So they decided to strap thrusters and gyroscopes on to a chair, and tell a test driver to hover around the lunar landscape.
It worked, and so the KMA-1 (kosmicheskiy mobilnosti apparat in russian, meant "space mobility apparatus-1") was born. But it was the Cold War, so you know what's coming. The Russians are aware that the Americans are coming too, so they decided to strap a 23mm cannon on the hovering space wheelchair, and renamed it to KBA-1 (kosmicheskiy boyevoy apparat-1, means "space combat apparatus-1) .
you can rek convoys..
The 23mm cannon they mounted on the mobility unit is the same as the one allegedly installed on the Almaz space station, that is the Nudelman-Rikhter NR-23, with 120 rounds of ammunition. It was modified to have a much higher velocity however. An upgrade allowed a laser target designator to be installed, replacing the manual aiming by the cosmonaut using buttons. An IR spotlight is also installed. The upgraded version is named "KBA-1M".
probably works on mars too! this is maywar obv
Controls
Gyro has to be on at all times, obviously
Pitch/roll= pitch/roll, max 65 degrees
Yaw= yaw
Throttle= thrusters that lift you off the ground, 25-32% for hover. Actually it cant actually hover and its altitude will increase slowly. :/
Trim= forwards/backwards movement
Act.1 = activate turret (many thanks to @SenSkysh for the FT code that made this possible)
Act.2 = activate magnet
Act.3 = activate winch magnet
Act.4 = +VTOL = rotate thrusters (i dont recommend doing this tho)
Act.5 = lights
Act.6 = +VTOL = winch
Act.7 = NV (terrible, just a gimmick)
Act.8 = gyro
I recommend leaving the pitch and roll just to do minor adjustments, and mainly use yaw and trim to move around, because if you spin out of control usually you'll flip upside down and crash, the gyro isn't that powerful to avoid uncontrollable shaking. And maximum safe speed is around 100 mph, any more than that the craft will start to sway left and right, it was designed for a place without air drag
Oh, and if you just want to drift around, set the throttle to 28% and use trim and yaw. It works.
Have fun!
Specifications
Spotlights
- tsampoy 3.7 years ago
- Bluenose 3.7 years ago
- GuianLorenzo 3.7 years ago
General Characteristics
- Created On Windows
- Wingspan 3.3ft (1.0m)
- Length 6.5ft (2.0m)
- Height 6.9ft (2.1m)
- Empty Weight 1,724lbs (782kg)
- Loaded Weight 2,094lbs (949kg)
Performance
- Power/Weight Ratio 12.877
- Wing Loading 43.2lbs/ft2 (211.1kg/m2)
- Wing Area 48.4ft2 (4.5m2)
- Drag Points 1709
Parts
- Number of Parts 262
- Control Surfaces 0
- Performance Cost 732
Imagine this in SimpleRockets 2
@SV ok, i see, good luck )
@Tankistrus37 tbh idk lol, as i said i havent played it since
@SV OK, but what's became wrong with your game?
@Tankistrus37 Used to play it until my rockets started to explode on the default landing pad spawn, havent touched it since
Do u know about Simple Rockets 2?
@tsampoy in practice, yes
So it's like those floating chairs from WallE, but weaponized