AA1946 Ki-64-Hei Rob (Mobile-Friendly)
2,083 MrAir420
5.2 years ago
Fictional fighter based on Ki-64 Rob with some visual modifications.
Specifications (the same as Ki-64):
Top speed: 455 mph at 20,000 ft.
Turn time: about 16 sec at 700 ft alt.
Armament:
1 large gun (damage 105, 8,34 rounds per second)
2 medium guns (damage 70, 12,5 rps)
2 small guns (damage 5.5, 15 rps)
Activation groups:
AG7 - Gyroscope (Autopilot)
VTOL - Flaps
Specifications
Spotlights
- AircraftoftheRedStar 5.2 years ago
- Jim1the1Squid 5.2 years ago
General Characteristics
- Created On Android
- Wingspan 34.4ft (10.5m)
- Length 33.0ft (10.0m)
- Height 9.8ft (3.0m)
- Empty Weight 4,387lbs (1,990kg)
- Loaded Weight 4,830lbs (2,191kg)
Performance
- Horse Power/Weight Ratio 0.11
- Wing Loading 18.1lbs/ft2 (88.5kg/m2)
- Wing Area 266.5ft2 (24.8m2)
- Drag Points 804
Parts
- Number of Parts 49
- Control Surfaces 7
- Performance Cost 323
@MrAir420 thanks, I think I've got the curse of the British, always saying thanks, then again I am British so makes sense
@Dale200101 you welcome. If you need help, you can ask it from me. You know, I got really much knowledges about this game last year.
@MrAir420 ok, I'll try it never thought it was possible, thanks
@Dale200101 if you are having a problem with connecting propellers to the nose cone, then just connect one of them to fuselage and move it to the right place using in-game position changing code.
@Dale200101 actually, the propellers are also engines so you can make settings for both of them separately.
@MrAir420 I know that but I mean having 2 propellers on 1 engine rotating different ways
@Dale200101 you tap on the gear while your mouse is pointed on the propeller and seeking for a parameter called "reverse rotation".
Huh. Never knew that!
@Jim1the1Squid If The Gun You Select Have DisableAircraftCollision Set To True The Bullet Will Not Have Collision Too, The Effect Only Work For Your Plane, If AI Plane Get Shot By This Gun The Bullet Will Work Like A Normal Bullet
‘eh cun ah get sum spageteh wis dem meetbuls mon?
Fantastic plane, can I just ask how do you get the contra-rotating prop?
NP
@Jim1the1Squid , thank you for spotlight.
@Jim1the1Squid it began to work from one of the last updates.
@MrAir420 That works for bullets too?
@Jim1the1Squid no, they won't. If I want to make synchronized machine guns I use Overload mod (xml modding) and writing down "true" for "disableAircraftCollisions".
Won't the guns end up firing at the propeller, not through it?