Overview
The MRNS Galina Kasvanikei (Pennant Number LS74-06) was the sixth ship of the Noshvorshyik-class Landing Platform Dock. An improved modified variant of the Ivan Rogov-class Landing Ship, the Noshvorshyik-class is considered separate class or sub-class exclusively for the Monarchii Royal Navy due to her improvements and modification. She was one of the few ship and a key combat asset of the formidable Monarchii's Yamato Strike Group during the Monarchii War. She was sunk along with the other three landing ships during the relentless NeMaR onslaught during Operation Going Eleven.
Overview - Noshvorshyik-class LST-LPD
The Noshvorshyik-class, official designation Type-74-II Large Landing Platform Dock, is a class of landing ships in the Monarchii Royal Navy. The ships were built as a part of expansion of the Monarchii Navy's amphibious warfare capabilities in the 1970s.
it is based on Ivan Rogov, a Soviet designed LST/LPD, there's not much change from the design except that of increasing the main gun caliber and such and so, can't do much since I'm very limited both on time and device
Noshvorshyik-class has both bow ramp and well deck; it may operate as either a LST or as a LPD. A typical load is one battalion of 520 marines and 25 tanks. Up to 53 tanks or 80 armoured personnel carriers may be carried if the well deck is used for ground vehicle parking. In total, 2,500 tons of cargo may be carried.
The Noshvorshyik-class are armed with a single twin-mount 100mm Dual-Purpose Cannons(for defense), a 122mm Rocket Launcher(for Bombardment, alternatively ASW although rarely), 4x 30mm CIWS(for short-range AA defense), and 1x Nina-C Surface-to-Air Missile Launcher(for medium-range AA defense); the class is also capable of operating up to 4x Helicopters for Anti-Submarine Operations. (source: [M-WAR] Noshvorshyik-class LST-LPD by Monarchii)
History
Monarchii War
She was one of the few assault landing ships in Monarchii Royal Navy's fleet. Along with the known amphibious assault ships of Monarchii Royal Navy such as the Monarchii Makassar-class LPD (unconfirmed), Solyeil-class LPH and the Katori-class LPD. MRNS Galina Kasvanikei was assigned along with the two other landing ships in class, MRNS Aurora Maylyedin and MRNS Dnaryenai Volyanosvik in the formidable Monarchii's Yamato Strike Group, infamously known as the "Invincible Fleet".
The Yamato Strike Group full formation (updated), click to enlarge)
On the fateful day during the Operation 'Going Eleven', the last major Monarchii naval operation in the Monarchii War, she was sunk along with the other two landing ships after the relentless onslaught conducted by the brand new enemy known as NeMaR, a rebel force that appears during the climax of the Monarchii War. The entire fleed including the main flagship, the super-battleship MRNS Yamato (the modernized Yamato Aegis battleship) was obliterated and sunk with no surviving ships left, leaving only the minor crew survivors.
During post-Monarchii War, it is remains unknown whether the rest remaining ships were survived or not, or possibly they're also mysteriously vanished along with the rest of Monarchiians in an unknown phenomenon, leaving only a small number of those who managed to survive for reunite and rebuild back their power from scrap.
Ships in class
List of Noshvorshyik-class (M-War):
- Noshvorshyik (Pennant Number LS74-01) - Lead ship
Status unknown
- Nasvaylad (Pennant Number LS74-02) -
Status unknown
- Tolya Shiiyavtsoy (Pennant Number LS74-03) -
Status unknown
- Drazhnai Lotski (Pennant Number LS74-04) -
Status unknown
- Artyom Myoskovagorod (Pennant Number LS74-05) -
Status unknown
- Galina Kasvanikei (Pennant Number LS74-06) - Has sunk during Operation 'Going Eleven'.
- Aurora Maylyedin (Pennant Number LS74-07) - Has sunk during Operation 'Going Eleven'.
- Dnaryenai Volyanosvik (Pennant Number LS74-08) - Has sunk during Operation 'Going Eleven'.
Features:
- Features are remains same as the predecessor, with some changes and modification on some variables.
- Launchable helicopters.
- Working deployable unmanned surface vehicles.
Major setback
So, I've just figured out that there is a problem with the USV auto-aiming. The auto-aiming system was out of sync with the target because it's depending on the main ship as it's "brain". For example, if the main ship is facing north, and your target is west, and you bring your USV towards the target, and when you aim at the target, the aim will be in the opposite direction because the USV is a separate part of the main ship but relies on the main ship as its main "brain". Do you know what I mean? That's right, the auto-aiming control is BROKEN.
So if you want to make the auto-aiming works correctly, then you might need to turn the main ship into the target direction.
The auto-cannon didn't aim correctly aka the auto-aiming is broken.
Manual instruction:
- Throttle = Move forward
- Brake = Brake
- Roll = Turn
- AG2 = Reverse
Armaments
Autocannon
- 1x Otomell-100mm Twin Turret Mount
Depth charge/grenade launcher
- 1x Arkadyevna-122C 122mm Rocket Launcher
Air defense
- 4x AKP-58 30mm Close-in Weapon System (CIWS/Close In Weapon System)
- 1x Twin Arm Mount Nina-C Surface-to-Air Missile (SAM launcher)
Helicopters
- 1x Ka-27 Helix (Single use)
- 1x Ka-52 Alligator (Single use)
Special - Unmanned Surface Vehicle
- 2x JARI USV (can be used anytime, possible to be put back inside the well deck)
Controls
- AG1 = Open bow door
- AG3 = Deploy/turn on and control the unmanned surface vehicle 1 (JARI USV #1).
- AG4 = Deploy/turn on and control the unmanned surface vehicle 2 (JARI USV #2).
- AG5 = Deploy Helicopter 1 (SH-60 Seahawk).
- AG6 = Deploy Helicopter 2 (SV-22 Osprey).
- AG7 = Disable/enable the vessel system, toggle helicopter control, open bay door.
- AG8 = Enable RADAR rotation.
Autocannon controls:
- Automatically aim at your target.
- LAlt = Fire.
Depth charge/grenade launcher controls
- Automatically aim at your target.
- VTOL = Manual Rocket Launcher Elevation
- LAlt = Fire.
CIWS controls
- CIWS may quite unprecision, but it will deal damage to anything who dare to come closer to it.
- Automatically aim at your target.
- Spacebar = Fire CIWS.
SAM Launcher controls
- SAM Launcher fires AA missiles and will automatically aims at target, but requires lock on target.
- Automatically aim at your target.
- LAlt = Launch SAM missile (must lock-on target).
Helicopter control
- Helicopter is hard to control and having a weird, Modern Warships-like camera angle. Try to get used to the controls then you will be more comfortable with the controls
Helicopter armament - Ka-27 Helix
Main armament = UAM (70mm) (Deals high damage to any ground targets).
Helicopter armament - Ka-52 Alligator
Main gun = 2A42 (30 mm) (Deals damage to any ground targets).
Secondary armaments =
- Machine gun pod (Extra guns means extra damage, will cooldown once fired continously).
- UAM (70mm) (Deals high damage to any ground targets).
Startup
- AG7 = Turn on engine, disable/enable the vessel system, control the aircraft.
- AG5 = Deploy Ka-27 Helix.
- AG6 = Deploy Ka-52 Alligator.
CAUTION! When flying, do not turn off the engine at the mid-air or your helicopter will lose control and falling down.
Take-off
- Full throttle.
- Once it is high enough, set the throttle below 60 or 50.
- Your helicopter should go airborne now, if the heli keeps going up you'll have to play with the throttle as well to create some balance (for hovering).
Controls
- Normal flight control.
- Throttle 50 = Fly low/hover.
- Throttle 20 below = Go down.
- Full throttle = Go up.
- Spacebar = Fire guns.
DISCLAIMER! The usage of all of the aircraft is SINGLE USE. It is not possible to land your aircraft back to the ship. Once you're done with it, you have to either leave them away or "sacrifice" it.
Unmanned Surface Vehicle controls
- A multifunctional unmanned surface vehicle. It is designed for reconnaissance and sabotage operations against surface and air targets. The USV can damage enemy ships using it's multi-role autocannon and even capable for an air defense system. However, due to its low health, it is an easy target for enemies. Unlike the Unmanned Underwater Vessel, it cannot submerge to protect itself. This means you need to play cautiously if you want the JARI USV to survive on the battlefield.
Startup
- AG7 = Open bay door, disable/enable the vessel system.
- AG3 = Deploy USV 1, activate the USV control #1
- AG4 = Deploy USV 2, activate the USV control #2
Controls
- Throttle = Move forward.
- Brake = Brake.
- S = Reverse (set throttle to 0 first).
- A & D = Turn left & right.
Deploy
- Move in reverse until fully comes out
- Set throttle to 100% to go forward
- Control like normal
Attack
- Comes with multi-role autocannon that can shoot both surface and air target.
- Automatically aim at your target.
- Spacebar = Shoot.
It is actually possible to recall and put the USV back inside the well deck again, but it is really hard to do due to the mini ship always drifting around the water. The USV can be used anytime, unlike the helicopters that can only be used for single use.
Recall
- You can see the green glowing magnet thing inside the well deck.
- Make sure both AG3/or AG4 & AG7 is still active.
- Get inside the well deck. It is not as easy as you think literally.
- Adjust your boat with the glowing object
- If it feels right, immediately press AG3/or AG4 (depending which number your USV is) to "catch" the mini-ship. The mini-ship will be attached to the magnet or the glowing object and the unmanned surface vehicle control is no longer active.
- Close the bay door by pressing AG7. The USV will remains inside and completely disabled, enabling back the main vessel control.
- It can be released again anytime by repeating the process. press AG7 and AG3/or AG4 again and control the USV like normal.
On voyage
Opening the bow door.
Ka-27 taking-off.
Ka-52 taking-off.
JARI USV ambushing the enemy warship.
Trivia
- in the lore, the Noshvorshyik-class is an improved modified variant of the Soviet Ivan Rogov-class Landing Ship for being used by Monarchii Royal navy.
Credits
- WHNineTripleOne for the helicopters. More of his choppers can be seen here
Creator's note
- Permission to modify the original [M-WAR] Noshvorshyik-class LST-LPD has been granted by @Monarchii.
Specifications
General Characteristics
- Predecessor [M-WAR] Noshvorshyik-class LST-LPD
- Created On Windows
- Wingspan 84.1ft (25.6m)
- Length 514.5ft (156.8m)
- Height 183.7ft (56.0m)
- Empty Weight N/A
- Loaded Weight 93,966lbs (42,622kg)
Performance
- Power/Weight Ratio 29.417
- Horse Power/Weight Ratio 0.069
- Wing Loading 7.2lbs/ft2 (35.0kg/m2)
- Wing Area 13,101.7ft2 (1,217.2m2)
- Drag Points 413792
Parts
- Number of Parts 419
- Control Surfaces 10
- Performance Cost 2,747
@Zaineman Dang, Izzy... I really miss her so much as well
@LunarEclipseSP That is super kind of you to say....thank you.... It's snowing here right now. Just staying warm w Izzy. Btw, she is doing great.
Click here for recent pic of Izzy
@Zaineman me? Yeah, buddy, yeah, yeah. It's good to see you back. I really miss you a lot, honestly.
@LunarEclipseSP Good. Still playing cod mostly....lol... Posting a lot on YouTube as well. TheRealZaineman. I'm kind of hard to miss.. lol. R u ok ?
Me in a kamikaze drone -----------(plane->ship)------big boom
@localf15enjoyer Allow me to shed light:
The Monarchii's entire was destroyed in a colossal attack akin to Midway or the sinking of the Yamato, but I wouldn't say the war went on without issue. In fact, I think the Monarchii literally vanished just days later (if not before) the incident, resulting in an MGLA victory.
As for why all the ships were from different countries, well that's the beauty of the M-War: despite a later treaty banning overpowered weapons to keep things fair, the M-War was essentially designed to be a spontaneous yet fun combat scenario, not exactly a super realistic simulator replica.
@localf15enjoyer trust me, that war is a clusterfuck of everything confusing, but for the most part though, im mainly soviet-based despite my "Monarchic" status, i just find them more vibey
@TheUltimatePlaneLover lmao
You know the whole m-war concept thing never made sense to me
Like the whole navy or a major portion of it just disappears conveniently the war goes on without issue..?
Who even won
And why were the ships all from different countries like some ace combat faction
@Monarchii Makes sense enough...
So basically M-War II is gonna be the Korean War
Better unpack that F-86 in my basement
@TheUltimatePlaneLover i... no, i can't believe i didn't see that one, damnit thas got me goood...
@Monarchii Hmmm
My guess is that the two dividing sides may actually split into two rivaling nations, and said nations will take support from anyone willing
To my understanding, pretty much the story of North/South Korea
@TheUltimatePlaneLover yeah that, turmoil that'll spill soon over.. i.. just haven't really figured how to implement like, "how do i give support" etc, and that.. that is why i was stuck.
.
that being said, feel free to change it up if you feel like it, that's just the original premise i made
@Monarchii Oh I see
So the two sides aren't actually fighting just yet, but rather are in a more political state at the moment?
In that case, I say still keep it 50/50, but we could do a widescale poll to see what everyone else thinks
@PhantomBoltSP not so-really, and also a different class. RF Breeze would be a frigate while Ivan Rogov is definitely a landing ship
That look like RF Bolshevik Breeze
how about you err.. whats the word.. do the M-WAR-II? the main point for the first act is to establish who is holding power in Monarchii, second is that other participant nations can send help(maybe like, giving them options to vote which option to take out of like idk, three?), third act is all-out war, fourth act maybe concludes or escalate further idk, thas the idea
@TheUltimatePlaneLover OH MAAAAN THAT SOUNDS GOOOD
@Monarchii Mmmm this sound good
I think it'll be most interesting if both sides are at 50%, of course.
I also have an idea for what we can contribute to motives:
The Reformists lost faith in the Crown following the M-War, and believe that a new, Socialist reign will make their empire(?) more secure and stable. As for the Loyalists, they actually credit the Monarchii for how well they held up in the M-War (mind you that the A-40Bs, literal continent destroyers, barely managed to scratch the Monarchii military even at full power), as well as remembering the glory of the Monarchii prior to the M-War.
Neither side likes the MDA, and I wouldn't be surprised if the winner tries to destroy them via an M-War II which would likely happen after the MCv-War (Monarchii Civil War).
And of course, we need to know, what of equipment? I have a theory:
The Loyalists will probably use any of the Monarchii's older weapons from or after the M-War, as well as new state-of-the-art weapons made in the present.
The Reformists will take whatever they can get their hands on, but particularly exports. They'll probably rely on weapons from fellow communist forces (e.g. they may have Soviet tanks like how the Monarchii had IS-3s and a KV-2 during the M-War).
The MDA might give weapons to whoever's willing, but again, doubt we're on either of their good sides...
@TheUltimatePlaneLover ey, h'rs the stuff, branching pathline so you could guess why i'm just lazy to write it, not to mention this has four acts(could be more) so in total.. idk its a LOT eitherway, but thats the premise
[ Main Story Brief ]
.
a year after the rematerialization of the Monarchii as a nation, the unstable political landscape fractured the nation into two main parties, the Loyalists who believes in the Divine and the Crown, and the Reformists who denies the crown for a true equal in Socialism.
.
.
[ Loyalists Objective ]
.
● Restabilize the Government for the Crown
● Quell displeasure and re-establish a peaceful society and Nation.
● Punish Corrupt/Reformist-supporting Nobles
● Dismantle the Reformist Movement
.
.
[ Reformists Objective ]
.
● Win over the populace for equality under True Socialism
● Destabilize the Royal Authority on each region
● Dismantle the Royal Government
● Fight against the Reformist Dismantlement Act
.
.
[ First Act ]
.
Decide how much Loyalists or Reformists through a Poll
.
.
● Loyalists 50-60% - most people are in favor of the crown, and so is most of the world.
● Reformists 50-60% - part of the world agrees with your cause, however, the Reformists as a political group is in danger of getting outed by Loyalists and most political group in-nation.
.
.
● Loyalists 70% - the world is in favor of the Crown, and so is the populace.
● Reformists - 30% - the Reformists are at this point branded as a "Radical" political group, getting ousted from the government entirely.
.
.
● Loyalists 30% - nearly half of the populace, if not more, are displeased with the crown. the widening gap between the wealthy nobles and the working class does not reinforce it either.
● Reformists 70% - while most of the world does not outwardly support you, they heavily agree with your cause for equality, and while the Loyalists aren't happy about it, the Reformists hold a strong position in the political sphere and they cannot do anything without arousing suspicion.
@Monarchii Aitey
@TheUltimatePlaneLover i'll uhh, send it to ya soon, the first part i mean, just gotta find the docs
@Monarchii
Knuckles cracks
All my lore-making skill has lead up to this moment
@LunarEclipseSP yeps, is neat, the helicopters are always fun
@TheUltimatePlaneLover i actually had a plan to make the second(probably gonna be separate) M-WAR where the premise is.. a destabilized Monarchii, where you pick one of the two sides, Loyalist or Reformist(or Communist, if you prefer that word), the first part has been somewhat written but yet to be refined