Geoterrain crawler MK11
An all terrain racing machine. the Geoterrain crawler MK:11 can handle almost any off road envirnment
NOTE: The turning controls are tuned for AI control. for personal use it is recomended you increace the turn angle of the wheels
CHANGES: (yet another) heavy rework of the suspension. removed a large part of it reducing drag and weight. also lowering how far it can move. and making it more soft.
IN turn it is a lot less bouncy. good at handling genneral impacts much better. however is a lot worse at handling large impacts. and as such can not complete snow crawl whie under AI control. (due to large jumps at the end)
As well as lowering the mount for the front suspension. giving the driver an actaull line of sight infront of the vehicle. and lastly. removal of a few redundant parts that were accidently placed on the vehicle (scraps from previous versions that were never removed)
Specifications
General Characteristics
- Created On Windows
- Wingspan 29.9ft (9.1m)
- Length 45.4ft (13.8m)
- Height 13.7ft (4.2m)
- Empty Weight 7,896lbs (3,581kg)
- Loaded Weight 8,042lbs (3,647kg)
Performance
- Wing Loading 41.6lbs/ft2 (203.3kg/m2)
- Wing Area 193.1ft2 (17.9m2)
- Drag Points 7026
Parts
- Number of Parts 146
- Control Surfaces 0
- Performance Cost 656
@LiamW I did a lot of tests with that on this actual vehicle. after the MK3 of this thing I built 3 offical variants but more like 70 with how much I changed. trying to do something like that. it often doesn't turn out all that well. then again maybe this vehicle just isn't fitable with one of those.
I'm also going to try putting small, high dihedral wings on the back with mini ailerons because when you turn hard right and the suspension squashes then you hit a bump it flips out so the ailerons would make it roll in the other direction (wheels and ailerons set to roll)
I have the same issue, I'm thinking if you could get two shocks stacked on each other, setup perfectly, and wheel suspension setup as well (believe me it helps) and you can make the suspension softer because you have more travel. Or you could mess around with getting the linkages right so that the wheel moves more than the shock, say 3:1 ratio @Typhlosion130
@LiamW no problem. maybe once you get get some nice builds. you can help me. every one seems to be getting times around 1:20 with good reliability on the tournament... I can only push 1:30.
if I push my designs faster the suspension will bust. if I make it stiffer. they become unstable.
as well as more speed meaning it hits the turn at ring 6 worse. meaning it hits it in a way that causes it to flip and usually crash.
I experimented with making a working suspension system and it actually worked :D but it still crashes out in one spot D: but I made a version that completes every obstacle in jump zone :D but I'd uploaded too many planes D: thanks for reminding me of building techniques anyway @Typhlosion130
@LiamW well I was just making sure. a lot of people make that mistake. including me when I first started building it.
K thanks, pretty sure I knew that anyway but @Typhlosion130
@LiamW btw. just make sure that when you're building it. hinge rotators need 90 degrees moment. 0% speed. other wise they're locked.
So am I. I know HOW to make something good and I how to setup mountain bike suspension in real life, so I think I can apply the same principles to SP. Recently discovered you can turn rotators into hinges so that should make it easier @Typhlosion130
@LiamW well I'm a bit eager to see what you end up building any how.
I know i have also done that too. I don't think you understand. The AI doesn't lose control at the end, it steers itself in a perfect 90degree angle away from the finish line. It will eventually flip when it hits the hills. When resets itself, it spawns facing the direction of the finish. It then proceeds to turn around and keep driving away again. But like I said I'm gunna try making a proper entry, that was just a stupid creation made just because
@LiamW well no not with the manual traction setting I told you about. that's how I get all my vehicles to drive so good under AI control
I know all of that, I'll probably actually make a proper entry later on, I just wanted to make something retarded cause I felt like it. Turn angle of 20-25 will make mine instantly flip over with AI though, I have to go 5 degrees. But yeah I'm gunna make a good one later @Typhlosion130
@LiamW well thats only partly the AI tripping out. the other part is you need to setup your wheels properly to make it work with the AI.
Simple advice to do this. for starters. is you need to use manual traction on your wheels. back wheels 150% on both settings. front wheels just keep at 100%. your turn angle will be usually 20 or 25 degrees.
And finnally and most importantly. you need a suspension system. build something like I have on here or if you want I can build one on your vehicle. a simple one. you just need something to lessen the impacts so that you do not bounce all over the place.
I was being sarcastic. Kool car though, even if it doesn't work. Mine overturns minimum of 3 times and it steers as far away as it can to the finish but that's the AI tripping out @Typhlosion130
@LiamW well this isn't even what I'm entering to compete. not reliable enough. especially at the turn at ring 6.
But you're the one who said that your box can't even finish the race. so... your chances aren't really that high of beating me. considering I got a good racer that has a 100% reliability rate.
Hah, that'll never compete with da box