Mig-25X
The X-Version is air-to-ground. Primary weapon: Disruptor Cannon, with a Jundroo effective target destruction range of 8 miles.
Aircraft standard controls. This Mig-25 Jundroo model is fast, requiring the pilot to slow down for Air-to-Ground engagements. On straffing runs go easy (5-10% throttle).
Sometimes, a straffing run may miss a target. Therefore, backup missiles will perform sea or land Jundroo target elimination. Cleavers (10 miles) and Infernos (4.3 miles) will eliminate any Jundroo sea or ground target via “radar lock-on” as follows.
Radar-lock. Then activate: ACT Groups 5,6,7 Cleavers; ACT Groups 1,2,3,4 Infernos. ACT group have better results than just using the stock Jundroo missile icon.
Hint: Snowstone Missile Battery is an easily defeated target. Use standard aiming reticle. Guns (Disruptor Cannon) courtesy of @SledDriver
Specifications
General Characteristics
- Created On iOS
- Wingspan 43.0ft (13.1m)
- Length 79.1ft (24.1m)
- Height 18.9ft (5.8m)
- Empty Weight 41,807lbs (18,963kg)
- Loaded Weight 57,844lbs (26,237kg)
Performance
- Power/Weight Ratio 2.331
- Wing Loading 55.8lbs/ft2 (272.6kg/m2)
- Wing Area 1,036.0ft2 (96.3m2)
- Drag Points 8965
Parts
- Number of Parts 269
- Control Surfaces 6
- Performance Cost 1,600
@Stingray I rarely use missiles myself, they're just not as effective as my custom weapons. But if using cleavers, if you fire them in very closely spaced bursts of three or four, you have a guaranteed kill of the Snowstone defenses. I don't know if you have this on mobiles/tablets, but on desktop there are two laser guns on either side of the missile launchers. If you drop a bomb or fire a missile at the launchers, the lasers will shoot it down. So you need enough to overwhelm the laser guns. You need to fire them close together, but not too close, otherwise when a laser blows up one missile, the rest blow up from sympathetic detonation.
My dive bombers, and the carpet bomber can all take out Snowstone with high reliability (8 out of 10 attempts if starting fresh, 10/10 with some warmup).
The plasma shotguns make it too easy all over again.
My long-range mortar is the easiest, no-skill-required, but slow way to guaranteed-kill all the defenses. Spawning at Wright, it takes 3 minutes 20 seconds to take out Snowstone (35 seconds to prepare for launch, and 2 min 45 seconds shell flight time).
Re: missile elimination, simply the 5-10 miles PRIOR engagement is what I missed out on, per video.
Agree, a great video. I like the unprecedented casual tour of the secret Snowstone Mountain airbase. Not all SP builders are aware of the dual launchers, e.g., a single standard SP missile icon hit will take out only one of them. Usually. Cleavers are fickle, a Jundroo construct. I like your modded cannon. Visual results are entertaining.
I am complimenting you.
FYI, there is a hidden secret sea docking station directly below the the upper launch runway. @SledDriver
@Stingray What do you mean, lacking missile elimination? The first thirty seconds are all about shooting down incoming missiles and destroying the missile launchers.
Outstanding video, (lacking the nasty “SnowStone missile elimination” prelude), yes a very familiar cavern and takeoff runway. Video observed on my iPad @SledDriver
@Stingray so what did you think of the video?
Thanks @JettStorm
@Stingray your welcome mate :)
Thanks @grizzlitn
@Stingray Or, you know, I could post a video. First attempt, no edits.
"A man's word is his bond."
-- James Bond (well, not really)
Negative. I could post a floating walrus or you could post a floating mountain "visitor" https://www.simpleplanes.com/a/jtHUvW/Walrus-Floats-and-Leaps-and-Flys @SledDriver
Thanks @HliasXardas2
Good job
@Stingray Are you saying you don't believe me? :)
Thanks @Foilhat
Thanks @RyneKuczy
Excellent and (maybe, real maybe) achievable appraoch. Yet, others have sent me similar “floating hovering” brag, e.g. their floating UFOs or floating Walruses can do anything. Those guys always forget about the missiles, so I take such suggestions with a Houge grain of salt. @SledDriver
@Stingray Why glide when you can use a hover-type build? I did it months ago with Daedalus. A small enough hover-build can go anywhere, including inside the boathouse and the pyramid, land on the bridges, etc.
Incentive: Eliminate all Snowstone Mountain missile defense. Then, glide into the Wide Snowstone Mountain runway. Not likely. Or, build something that injects a cockpit inside the mountain, and once you are inside, orient your cockpit and explore the inner mountain air base, @SledDriver
Thank you @Treadmill103
OK. Try landing. I'll be impressed. Perform takeoff from Snowstone Mountain base. Takeoffs allow large dimension builds, at iOS scale.
@Stingray Number of ways I have killed the Snowstone defences:
There may be a few more that I can't think of right now.
Not sure whether it should be a default location -- not being one gives the players incentives to come up with ways to overcome the defenses.
@SledDriver You understand the base Jundroo weapons like few other builders, it seems. FireWeapons activates your modded fantastic cannons. The convoys are easy to vavorize. Yet: there remains the Snowstone target. A skilled Jundroo © pilot will land without using your cannon(s). Since Snowstone Mountain interior airbase is one of my favorite launch spots, it's a shame that Jundroo doesn't yet add add it as a default. IMHO.
Nice. I prefer to fire missiles using FireWeapons because that lets you carry more missiles, for one thing, and still fire them in bursts of 2, 3, or however many you want.
I don't usually add missiles to my builds because I think that they take the skill (and therefore fun) out of hitting targets. A guns-only kill, especially air-to-air, is the most exhilarating thing I can imagine. I've got some finely tuned dogfighters that make dueling with the AI quite fun, if not exactly challenging.
@Stingray no problem
Thanks @EternalDarkness