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Auto Credit Based on SledDriver's Phantom II Mod 1
Fast, highly maneuverable and armed with two railguns and two 20mm cannons, the Broadsword is a formidable strike fighter. AG8 to toggle control sensitivity. Air-to-Ground mode to arm railguns.
Specifications
General Characteristics
- Predecessor Phantom II Mod 1
- Created On Windows
- Wingspan 54.6ft (16.7m)
- Length 89.2ft (27.2m)
- Height 24.0ft (7.3m)
- Empty Weight N/A
- Loaded Weight 75,250lbs (34,133kg)
Performance
- Power/Weight Ratio 0.895
- Wing Loading 14.0lbs/ft2 (68.2kg/m2)
- Wing Area 5,385.3ft2 (500.3m2)
- Drag Points 23407
Parts
- Number of Parts 134
- Control Surfaces 17
- Performance Cost 1,220
Agreed. Would be nice if solidworks models ported easily to x-plane @SledDriver
@TTHHSSSS Because with SolidWorks or any other 3D modeling application, you'd have a render that looks beautiful and... does nothing else. In SP your builds are actually functional. SP is still very limited, true, but so far it's the game that offers the most freedom and the highest quality by far. Ideally you'd have a game that supported Unreal Engine-like level of detail and graphics. Someone needs to come along and build one...
Neat, I’m the same way, just with CAD programs. Why not use something like solidworks? @SledDriver
@TTHHSSSS The answer should be obvious, I do it for fun. Generally speaking, creative people have to do something creative to be happy. Passive entertainment like TV is not for me. Moreover, the effort is not wasted, it keeps my programming skills sharp.
Ah ha, this was the first one I upvoted. I’ve always been intrigued by your designs, but more recently, by what motivates you to make so many. Pretty crazy how much time and effort you have invested. Is it mostly just because you can?
@Liquidfox Just the way I like my planes.
Oh no, this one's a bird of prey. Thanks for the spotlight (and the upvote), @MrMecha.