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Supermaneuverable Pigpen

3,269 DumbPlaneMaker  3.7 years ago
Auto Credit Based on Jundroo's Pigpen

ONLY START IN AIR. DON'T START ON RUNWAYS/GROUND. TAKING OFF IS IMPOSSIBLE BECAUSE OF THE CANARD CONTROLS.

When I first started to play this game, I noticed that the default Pigpen that comes with the game has an ability to do some high-AoA maneuvers. So, I wanted to reveal all of its potential.

I made it statically unstable (center of mass behind center of lift), modified the wings and the control surfaces to make it able to perform any post-stall and high-AoA maneuver. However, it isn't very easy to control, so you should have decent flying skills to play around with this little thing.

I also added smoke trails (fire the rockets to activate them) so you can clearly see how it performs.

Have fun!
And don't forget to upvote if you liked this!

General Characteristics

  • Predecessor Pigpen
  • Created On Android
  • Wingspan 26.4ft (8.0m)
  • Length 40.3ft (12.3m)
  • Height 15.8ft (4.8m)
  • Empty Weight 4,186lbs (1,898kg)
  • Loaded Weight 5,959lbs (2,702kg)

Performance

  • Power/Weight Ratio 5.656
  • Wing Loading 18.7lbs/ft2 (91.4kg/m2)
  • Wing Area 318.2ft2 (29.6m2)
  • Drag Points 1063

Parts

  • Number of Parts 51
  • Control Surfaces 6
  • Performance Cost 351
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    @GUEVANAERONAUTICS
    Thanks!

    You make the nose lighter so the CoM will be behind the CoL. This will make the plane very aggressive on the pitch axis and almost impossible to control.


    To fix this issue, you create canards or control surfaces with Funky Trees codes to create artificial stability.
    The code is something like AngleOfAttack/180+Pitch/6, the rotation angle is 180 degrees and rotation speed is 100%.
    AngleOfAttack/180 creates that additional stability, as it tries to level the plane if it detects the Angle of Attack is too high.
    Pitch/6 is just to control the Pitch axis.


    To sum it up, you just make the plane so maneuverable that it is impossible to control, and then add artificial stability.

    1.8 years ago
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    1,795 GuevanGroup

    how do you make plane with high manueverbility?
    btw a great plane

    +1 1.8 years ago
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    @mLk17 Ok! I'll try.

    +1 3.7 years ago
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    4,183 mlksback

    maybe you can add thrust vectoring to make it even more maneuvtable.
    Btw very fun to play with !

    +1 3.7 years ago