SU-57 'Felon'
Sukhoi SU-57 "Felon"
An update version with fully functioning cockpit and instruments from patch 1.11 HERE.
Teaser HERE.
656 parts version (degraded pixel camo) here.
471 parts version (prototype livery) here.
HI
This is my take on the SU-57 Felon.
Comes with my most advance fly-by-funky-tree system, I use PID in control surfaces which result in the aircraft flying super smooth.
But there is a problem, PID won't work for more than 4 rotator somehow so I have to use PID for just elevators and rudders.
I modeled this plane's engine after the second stage engine, that's why the nozzle is serrated.
And there are limited source material that I can get my hand on so there surely will be some inaccuracy here and there.
For performance, I set my engine thrust to 107.9 kN (24,300 lbf) dry and 171.7 kN (38,600 lbf) in afterburner and I just get the mass and wing loading close to what the source said.
Enough rant.
I hope you all enjoy flying my Felon!!
Features:
- 3D thrust vectoring
- post-stall maneuvers and supermaneuvrability.
- Relaxed stability flight model.
- PID Fly-by-funky-tree system.
- Custom landing gear and landing gear sequence.
- G-force simulated cockpit view
- G-force limiter
- Gun smoke and tracer effect.
- Wing bending under g load.
- Custom weapons bay.
Controls:
- AG1: Supermaneuvrability mode. (Disable aoa limiter to be able to do PSM.)
- AG2: Disable g limiter
- AG3: Flaps.
- AG4: drogue parachute.
- AG8: Toggle navigation lights.
Supermaneuverability
AG1 is what you need to activate to do impressive maneuvers, when you press AG1 There are no visual indication that supermaneuvrability is on , the aircraft will gain more maneuverability and will when you are slow enough. (about 450 km/h)
Gallery
- Cobra maneuver.
- Rolling Cobra maneuver.
- Kulbit maneuver.
- Flat spin.
- My signature maneuver.
In fly-by-wire, the plane fly you.
You are merely a suggestion where to fly.
Specifications
Spotlights
- This craft is curated
- hfusiwjf29 3.4 years ago
- GrizzlitnCFSP 3.4 years ago
- MAHADI 3.4 years ago
- RussianAce 3.4 years ago
- PointlessWhyshouldi 3.4 years ago
- WIZARD2017 3.4 years ago
- Zott 3.4 years ago
- AWESOMENESS360 3.4 years ago
- RicardoACE 3.4 years ago
- PyrrhaNikos 3.4 years ago
General Characteristics
- Successors 18 airplane(s) +77 bonus
- Created On Windows
- Wingspan 48.4ft (14.8m)
- Length 67.2ft (20.5m)
- Height 16.2ft (4.9m)
- Empty Weight 35,305lbs (16,014kg)
- Loaded Weight 55,038lbs (24,965kg)
Performance
- Power/Weight Ratio 4.164
- Wing Loading 87.5lbs/ft2 (427.2kg/m2)
- Wing Area 629.0ft2 (58.4m2)
- Drag Points 2661
Parts
- Number of Parts 929
- Control Surfaces 4
- Performance Cost 3,974
i made a new livery for you to see
10/10 I can do a Kvochurs Bell maneuver in this Felon
very felonious 10/10
Woah, this is actually pretty good
非常好玩
WOW
Play on android but only little lag. Only went fire it will lag
@Dyonic02
Please check my reply in the F-22 post, same solutions.
The best🔥👌🏼
@GuyFolk
Hi, how did you make this airplane have such a realistic deceleration, with few drag points?
I'm working on a project with a similar weight, but more than twice as many drag points, and even so it has a much lower deceleration, and consequently, less realistic...
What A Replica Model
Excellent 10/10
Bro please.
Make a su-27 plane. So that it was similar to the Su-57 in handling
@dino game Thank you; your name will be included on that post.
@GuyFolk Here's the surprise for you: https://www.simpleplanes.com/a/a9bfF8/1st-Thrust-Vectored-Plane
@GuyFolk Thanks, a lot. In some minutes i'll have a surprise for you.
@BRNavyPilot
Actually, engine's exhaust color are the same as this plane but SP patch 1.11 ruined the look of the exhaust somehow.
So, to further solidify the point about stability, I'd say there are 2 difference things working together.
For example, PitchRate RollRate YawRate are for dampening unwanted movement, angle of attack and angle of slip are for limiting said angle so the plane will not stall and control surfaces remain functional, angle of attack and angle of slip are not needed if the plane is already hard to stall.
@GuyFolk I know this but it was just because you use AoA as a base for the stabilization code. But now i watched all the PSM Guides and now i understood. Thank you so much for recording that.
@GuyFolk I also want to know if you can post that plane you used in your YouTube PSM Guides, if you still have it in your aircraft stock. I just wanted to know the engine's exhaust color, anyway (beAUltiFuL!). Sorry for questioning a lot.
@BRNavyPilot
The thing is airplane will have it's own critical AoA, exceeding that AoA will result in stall so the most important thing is to not exceed the AoA limit.
AoA apply to pitch axis only, yaw axis will have angle of slip instead, it's the same thing but on yaw axis.
Rolling alone can't stall the plane and yaw is almost always stable because the plane have rudder so it's the pitch axis that need focus.
@GuyFolk But, about TVC: what "principles" you use to make the planes stable? I learned how to make it stable when pitching, with the Artificial Stability Tutorial, but how to do it with Yaw, and Roll? In the Artificial Stability Tutorial, AoA is the base of the codes, but AoA just applies for pitching!
@GuyFolk Thanks a lot for answering. I alredy tried adding TVC for other purposes anyway, like for supermaneuverability too. So, I wanted both, better maneuverability and supermaneuverability. But I'll keep trying.
@BRNavyPilot
Thanks.
I think you'll need to know general concept such as wing loading and CoM and CoL because that's what make or break the plane.
TVC help in one area only, to control the plane where aerodynamic control surfaces are not effective. (or when you don't want to use any control surfaces.)
Hi, i downloaded your SU-57 and i loved this TVC system. So, my best and favorite plane, that isn't done yet, but is super ultra cool, don't have a good maneuverability (super low pitching power and rate and instability while pitching). So I want to know if you could help me with it, like helping me understand better these TVC systems. I already know how to make engines move, using hinge rotators, but i don't know how to make the plane stable after pulling 35Gs uncontrollably.
ok @GuyFolk