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Su-23F-Bis Foggpatch

51.5k Falkenwut  1.9 years ago

Name: Su-23F-Bis FoggPatch
Type: Personal Concept
Attempt #: 6
Falkenwut Generation Build: 7.5

As per my recent projects, I got the chance to rework and improve on my Su-23 Foggpatch; A custom project of mine that I've been rebuilding frequently to perfect to a shape and design I like.

Original Design:

Screens:


Details:

Role: 3rd Generation High Altitude Interceptor converted for multirole use
Intended Origin: Soviet Union

General characteristics:

Crew: 1
Length: 18.3m
Wingspan:13.6 m open, 8.8 m closed
Height: 5.9 m
Wing area: 30.7 m²
Empty weight: 11,009 kg
Gross weight: 15,009 kg
Max takeoff weight: Up to 25,000 kg
Powerplant: 2 × Lyulka AL-21 turbojet engines, 75 kN thrust each dry, 109.8 kN with afterburner
Maximum speed: 2000 km/h at sea level
Slowest Flight speed: 320 km/h
Wing loading: 489.2 kg/m2
Thrust/weight: 1.264

Armament:

Max Loadout weight: 10,000Kg
Hardpoints: 6 total

Missiles:

Up to 6 x R-73 Infrared-guided air-to-air missiles
Up to 4 x R-23 Radar-guided air-to-air missiles
Up to 4 x KH-23 Laser-guided missiles

Rockets:

Up to 6 x B8M1 rocket pods

Bombs:

Up to 6 x FAB-500 unguided bombs (2 pylons in 2 x MER pylon setup + 2)
Up to 18 x FAB-250 unguided bombs (4 pylons in 4 x MER pylon setup + 2)

Other:

Onboard Cannon 1 × 30 mm Gryazev-Shipunov GSh-6-30 rotary cannon
Up to 4 x SPPU-22 gun pods with 2 x Gryazev-Shipunov GSh-23L cannons each
2 x 800 Liter PTB-800 Drop tanks

Features:

Detailed cockpit:

Automatic Swing-Wing control:

Multiple Skins

Simple AI Version

Polish airforce

DDR Airforce JG-9 Squadron

Soviet Interceptor

Iran Airforce 72 Squadron

Ukraine shark scouts

Hope you guys enjoy it. I'm intending to keep this project going and keep upgrading it as I go, trying to make a realistic simulation as much as possible. I'm happy for any criticism or feedback provided as this keeps my project going.

Special thanks to @asteroidbook345 for correcting me on the NATO code, as this plane was named Fogg.

Action buttons
1 - Master Arm / Cannon pod manual control
2 - Air Brake
3 - Flaps
4 - Drogue Chute
5 - Toggle Auto-swing wing
6 - Jettison Weapons
7 - Canopy & Close swing
8 - Systems On / Off

Spotlights

  • This craft is curated

General Characteristics

  • Created On Windows
  • Wingspan 44.7ft (13.6m)
  • Length 60.1ft (18.3m)
  • Height 19.4ft (5.9m)
  • Empty Weight 24,269lbs (11,008kg)
  • Loaded Weight 33,132lbs (15,028kg)

Performance

  • Power/Weight Ratio 1.263
  • Wing Loading 100.2lbs/ft2 (489.2kg/m2)
  • Wing Area 330.6ft2 (30.7m2)
  • Drag Points 800

Parts

  • Number of Parts 867
  • Control Surfaces 0
  • Performance Cost 3,127
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  • Profile image
    1,919 Stephen22

    @Falkenwut I just woke up it's kind of funny 3 minutes ago but it's kind of pain doing that 😆

    +1 1.2 years ago
  • Profile image
    51.5k Falkenwut

    @Stephengraffam221022222
    Longer than it should have haha xD.
    It's mostly a copy and paste thing, but it kept exploding everytime the plane spawned. But once i found the best height and right positioning, it worked :)

    1.2 years ago
  • Profile image
    1,919 Stephen22

    How long did it take to do the second pic(all the armament) 🤣

    +1 1.2 years ago
  • Profile image
    51.5k Falkenwut

    @Chaimber0825 Glad you liked this design! I tried my best to replicate realistic weapons on the different colors schemes provided, but then again.. this is SIMPLEplanes after all...

    Also after my research for making these builds, it makes me feel that something like this is more akin the Modern Chinese aeronotical designs rather than Soviet, as it is literally a kitbashed soviet era aircraft. If you see the J-8II and you'll see what I mean...

    +1 1.8 years ago
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    I definitely really like Soviet military aviation of 2-4 generations, this is probably a vivid example of this. Particularly respect for the original idea about cannon shells. It's a pity, of course, that air-to-air rockets in "SimplePlanes" are poorly implemented, and show unsatisfactory results even after hours of XML modding, because I and probably many other people want to create very accurate and interestingly working rockets. Maybe someday they will make a mod, or the developers will take care of this. + Upvote

    +1 1.8 years ago