A6M2 V3.1.0.4 (5) Fix
2,275 Oicraftian
8.0 years ago
No Tags
A long overdue fix to the published V3.1.0.4 (5). Instability resolved, turn rate improved to near historical levels, engine improved to correspond with increased weight, flaps size limits ignored, and the antenna returns.
Specifications
General Characteristics
- Successors 1 airplane(s)
- Created On iOS
- Wingspan 38.7ft (11.8m)
- Length 32.3ft (9.8m)
- Height 14.3ft (4.4m)
- Empty Weight 5,678lbs (2,575kg)
- Loaded Weight 7,138lbs (3,237kg)
Performance
- Horse Power/Weight Ratio 0.147
- Wing Loading 10.0lbs/ft2 (48.7kg/m2)
- Wing Area 715.4ft2 (66.5m2)
- Drag Points 3480
Parts
- Number of Parts 88
- Control Surfaces 10
- Performance Cost 376
You downloaded it right? I mean I know it looks awful here, but in the actual application it looks pretty fine to me. @Mainblocks
@Oicraftian We have differents points of view :3
Maybe? How not so?
I actually found the usage of fuselage blocks distasteful, and made it a point never to use them for coating the wings. This in my opinion was more realistic and attractive... @Mainblocks
@Oicraftian Maybe. But more ugly.
This design wasn't inherently particularly maneuverable. It was actually very disappointing from the base turn rate. So from ground Zero I kept upping it's turn rate into the first version. The multilayer wings are much better than coating it with fuselage parts. @Mainblocks
@Oicraftian yep. And whit this you will get more performance and visibility ;)
I think I used circular fuselage already. The current multilayer wings are to increase maneuverability and visual appearance. @Mainblocks
@Oicraftian Want my throughs ? Do only 2 wings each. As fine as you can and after that use circular fuselage (like my D4Y) and you gonna be a good plane :)
Remember to edit the engine power to make it move better.
I have a question however. What do you think is wrong with it? A lack of visual detail? I think it maneuvers too heavily, doesn't act "sprightly" enough for a Zero-like aircraft. I'm thinking of trying to push the wing loading even lower in the vanilla version.
You will also notice that due to certain problems, her elevators are not to the same size as earlier iterations. This is a problem I'm planning to solve if at all possible.
Thanks
@Mainblocks
Mutch better than previous models :3
If anyone is wondering why my points are so high despite my lack of upvoted aircraft, it's because I have this thing for removing my old builds.
Elitism is now being applied to my aircraft builds :P
If you want me to save something, tell me, otherwise, everything beyond a certain point is dead.
Just letting you all know, the engine is not to a historical thrust to weight. It's much lower than it's historical counterpart, about 1850 hp should be enough for it to fly properly. As the Zero could climb at a 30* angle.
My Zero needs to get it's weight "hacked" down. A canopy is also needed.
The canopy rebuild will take a pretty big reconstruction, and the landing gear is very annoying. I'd like someone to lower the drag on the airplane with XML. Beyond that the airplane is mostly done.
Agility was significantly improved over the V3.1.0.4 (5) Broken, which suffered from instability in a sustained turn.
Being tested against previous Zero attempts result in a butchering of it's predecessors, so a passing grade.
I think I'll be tossing some of the more complicated dreams for this aircraft, as combat flaps... Are basically impossible...
Also letting you guys know, the landing gear causes this version to be absolutely brutally murdered without a chance compared to it's predecessors. Therefore I most certainly recommend their removal (they are attached to 2nd wing from top) when trying to maximize dogfighting performance to keep it in line with previous versions.
The cockpit is nowhere close to done, I haven't really touched it since I built the plane.