even more realistic missile, smoke gone.
765 vidzforlyf
3.4 years ago
improvement on the old realistic missile. after the fuel is gone, the smoke goes away making it look like a real aim 9.
Specifications
Spotlights
- Yehia 2.4 years ago
General Characteristics
- Created On Windows
- Wingspan 1.6ft (0.5m)
- Length 9.2ft (2.8m)
- Height 4.4ft (1.4m)
- Empty Weight 826lbs (374kg)
- Loaded Weight 826lbs (374kg)
Performance
- Wing Loading 136.5lbs/ft2 (666.7kg/m2)
- Wing Area 6.0ft2 (0.6m2)
- Drag Points 385
Parts
- Number of Parts 22
- Control Surfaces 0
- Performance Cost 66
@GeneralWilbur yeah well there is only "fox 1" and "fox 3" missiles in the game which are radar-guided methods, wish "fox 2" was in the game then id be 100% acurate.
@vidzforlyf thanks, it works well as a "radar" missile since most planes only had one in the late 60's.
@GeneralWilbur I have made some videos to show the missiles and how to edit them. https://www.youtube.com/watch?v=gr4JERbB9Js < showing missiles in action
https://youtu.be/mRO51ELc_6w < how to make use of more missiles.
@GeneralWilbur yeah I just realized that no one knows how to set so you can use more, so I'm going to explain. the missile has a name, and in the name is a number, the pylon the missile is connected to makes so you can only shoot within a certain distance and stuff like that, it also has so it only shoots on a certain missile. in the XML just find the name of the missile and change the number so it fits the correct one. on this one, the rockets that propel it also get fired by a detacher with the same XML code used by the pylon, just change the number like you had to do on the pylon.
When you use more than one missile, they all launch at once