F-15DJ -Hiko Kyodotai-
Mitsubishi F-15DJ Eagle Version 2.0.0
Hiko Kyodotai
For SimplePlanes
The Tactical Fighter Training Group, or Hiko-Kyodotai, is an aggressor squadron of the Japan Air Self-Defense Force (JASDF), which acts as an opposing force during air combat training. When it was conceived in 1981, the squadron primarily operated the Mitsubishi T-2, but switched to the F-15J/DJ in 1990. Since then, the Hiko-Kyodotai have become known for sporting a variety of unique camouflages on their Eagles.
From 2000 to 2014, the Hiko-Kyodotai were based at Nyutabaru Air Base, but have since then been moved to Komatsu Air Base. However, the squadron deploys to various air bases throughout Japan for training of other JASDF squadrons.
Features
- Control augmentation system (CAS) (rate)
- Aerial refueling
- Auto aileron trim (simulated pilot)
- G-limiter (+9, -3.5, simulated pilot)
- Uses WBD V2.8.6
Specifications
Country of Origin: Japan/United States
Role: Air superiority fighter
Crew: 2
Powerplant: 2x F100-PW-220 (64.9 kN dry, 105.7 kN w/ afterburner, each)
Fuel: ~35 min w/ military power
Armament: 1x 20mm JM61A1 (940 rpg)
Livery: Sp. JASDF Hiko Kyodotai 82-8063
Configurations
Def.Config Air combat training, extended range
1x P5CTS, 1x AAM-5 (inert), 2x Drop tank (+~26 min), 120x Chaff, 60x Flares
Author’s Notes
- Controls included in craft instructions.
XML Changelog
- 01/29/2024 V2.0.0: Initial Release.
In-Game Name: [RD G4] F-15DJ -Hiko Kyodotai-
Specifications
General Characteristics
- Predecessor F-15C Eagle
- Created On Windows
- Wingspan 44.8ft (13.7m)
- Length 64.6ft (19.7m)
- Height 19.0ft (5.8m)
- Empty Weight N/A
- Loaded Weight 64,243lbs (29,140kg)
Performance
- Power/Weight Ratio 0.738
- Wing Loading 93.6lbs/ft2 (456.8kg/m2)
- Wing Area 686.6ft2 (63.8m2)
- Drag Points 1878
Parts
- Number of Parts 526
- Control Surfaces 8
- Performance Cost 2,104
Agressor planes are sick af brah
@Numbers2 Yes, they are inert
Since this is an aggressor, it is not meant for actual combat
Ah right gottcha @TheCommentaryGuy
@Numbers2 thats because they are inert
@ReinMcDeer the missiles don't work
@ReinMcDeer totally!
@ThatKindaWeeb I did actually have an idea like that but didn't know if it was worth going for.
I'd keep the missiles the same for consistency, but remove the gear and have a reduced missile loadout without drop tanks. I was thinking of calling it a "BANDIT" preset. Might actually do that since you're interested :)
@ReinMcDeer I have an idea, since you want to make more detailed missiles, I came up with an idea for planes with higher than average part counts, like some of the stuff your making now, why don't you make a varient with simplified missiles that only use one part, being the missile itself?
Maybe you could call it the "OPFOR" preset, since this idea is for planes your fighting against.
cipher
by the way, I enjoyed looking around your collection of planes. Great job, amazing
nice! USA USA USA
@ReinMcDeer I've been waiting for one of these
@SomeSPGuyWhoLikesLore No its Mobius 1
@MonsNotTheMonster This is concerning
@ShinyGemsBro no such thing as "too much" for ace combat
SNIFFS
@SomeSPGuyWhoLikesLore Mobius
DJ KHALID!!!!!!!!! 🔥🔥🔥🔥🔥🔥🔥
@SomeSPGuyWhoLikesLore You might have sniffed a little too much of Ace Combat
Cipher?
F-15J Ronin