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I need help with funky tree missile bay

1,163 RMJS  one year ago
13 downloads
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The missile bay has to open up, then launch the missile and close again just by firing the missile, not by locking the aircraft, or by having the missile selected. Any help or suggestions would be awesome. Thank you.

General Characteristics

  • Created On iOS
  • Wingspan 16.4ft (5.0m)
  • Length 20.9ft (6.4m)
  • Height 20.5ft (6.3m)
  • Empty Weight 6,743lbs (3,058kg)
  • Loaded Weight 6,743lbs (3,058kg)

Performance

  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 9303

Parts

  • Number of Parts 17
  • Control Surfaces 0
  • Performance Cost 75
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    272 Bray47

    Thanks

    one year ago
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    1,163 RMJS

    @Bray47
    Your a life saver by the way

    one year ago
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    1,163 RMJS

    @Bray47
    Ok I’ll see if that works

    one year ago
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    272 Bray47

    @RMJS

    one year ago
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    272 Bray47

    I figured it out, try this : (ammo("Weapon name") > 0) & (SelectedWeapon = "Weapon name") ? clamp01(FireWeapons) : 0

    one year ago
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    1,163 RMJS

    @Bray47
    Ok ill see what he can do
    Thanks

    one year ago
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    272 Bray47

    @guyfolk is far more of a genius when it comes down to funky trees, Ask him.

    one year ago
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    272 Bray47

    Sorry that uses multiple variables that I have no understanding of.

    one year ago
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    272 Bray47

    @RMJS sure

    one year ago
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    1,163 RMJS

    Would you know how to make the hing on my msl bay work the same as the PL-15 msl bay on this j20 but for the interceptor instead of the PL-15 i have a very limited knowledge of funky trees so if you could make it work it would be greatly appreciated
    https://www.simpleplanes.com/a/XCIY1E/J-20A-999P
    @Bray47

    one year ago
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    1,163 RMJS

    Ok I’ll try that thanks for your help

    one year ago
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    272 Bray47

    Fire weapons is now being treated as an activation group, meaning the weapon. Selected will open with an ITE (If.Then.Else) statement and will only activate once the group is activated. In theory, the weapons bay of your choice will open and only that one will open.

    one year ago
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    272 Bray47

    Try to rearrange it like this : (ammo("Weapon Name") > 0) & (SelectedWeapon = "Weapon Name") ? 1 : 0 * clamp01(FireWeapons)

    one year ago
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    1,163 RMJS

    It still seems to be having trouble working if you could set it up in your computer and then post it and tag me in it, that would be very helpful.

    one year ago
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    1,163 RMJS

    @Bray47
    Ok will do thanks for the tip

    one year ago
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    272 Bray47

    Your welcome, Though I'm still learning funky trees. I mess with the code and variables, and take note of what it does. I would encourage it.

    one year ago
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    1,163 RMJS

    @Bray47
    Thank you so much this is exactly what I needed

    one year ago
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    272 Bray47

    Clamp01(fireWeapons) & (ammo("Weapon Name") > 0) & (SelectedWeapon = "Weapon Name") ? 1 : 0

    one year ago
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    1,163 RMJS

    It also Hass to use the hinges that are supplied

    one year ago