Flying Runway
14.1k DandruffCat
8.1 years ago
Fun for Multiplayer!
A modified Tupolev Tu-95 for planes to land on!
Complete with glide slope indicators, touchdown markings, runway end lights, runway centerline lights, runway side lights, and runway approach lights!
Also, the rudders and glide slope indicators will retract by Landing Gear, for those large wingspan creations! This is why the gear are fixed.
Can also do water landings and takeoff for a smoother flight! Use flaps to get out of the water.
Specifications
General Characteristics
- Created On Mac
- Wingspan 145.3ft (44.3m)
- Length 130.0ft (39.6m)
- Height 25.0ft (7.6m)
- Empty Weight 82,655lbs (37,491kg)
- Loaded Weight 109,498lbs (49,667kg)
Performance
- Horse Power/Weight Ratio 0.146
- Wing Loading 21.6lbs/ft2 (105.4kg/m2)
- Wing Area 5,071.8ft2 (471.2m2)
- Drag Points 49953
Parts
- Number of Parts 389
- Control Surfaces 10
- Performance Cost 1,856
It flies sooo well, I was even able to butter land it which is surprising for its size, it also runs super well even on mobile
@DandruffCat btw the test plane crashed the game twice due to having huge fine tuned massive parts
@DandruffCat thanks
@poenix I developed this runway for both aircraft to be in motion, that's why it's so short. It sounds like you have one where the runway doesn't have to be moving. Since it flies, however, I believe it can be shortened greatly. Try that.
I'm working on a flying runway to but I need to shorten it! 1000 ft length and 150 ft wide makes it very problematic for building. I think i should give it either the length of the tiny or the Titan because. the half Yeager scail is too hard on the game. As well as I can't get my parts to connect properly! May I get some ideas on what to and not do?
russsian ############# bias
My dreams have come true I have always wanted a flying runway :)