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AAI Cyclone EF.2 export

55.4k Beefy  3.3 years ago
3 downloads
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Auto Credit Based on Beefy's AAI Cyclone EF.2 testbed

xd no cft for u arseans, deal with it

General Characteristics

  • Predecessor AAI Cyclone EF.2 testbed
  • Created On Windows
  • Wingspan 26.3ft (8.0m)
  • Length 44.3ft (13.5m)
  • Height 15.7ft (4.8m)
  • Empty Weight 21,364lbs (9,690kg)
  • Loaded Weight 26,123lbs (11,849kg)

Performance

  • Power/Weight Ratio 0.516
  • Wing Loading 62.6lbs/ft2 (305.7kg/m2)
  • Wing Area 417.2ft2 (38.8m2)
  • Drag Points 1587

Parts

  • Number of Parts 319
  • Control Surfaces 2
  • Performance Cost 1,674
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  • Profile image
    106k GuyFolk

    @Beefy
    You can smooth out the pitch axis as much as you want but I think the aoa issue isn't directly connect to the pitch rate, instead give it more sensitivity to aoa because that's where the problem from. And yet again, you can use technique I described before about variable angle of slip sensitivity but now use on aoa instead.
    About the negative angle of slip, I'm quite surprise it worked for yaw axis but with a side effect though, it work like plane with small or no rudder so it'll not violently correct the angle of slip because it have no power. And it fail to stabilize the plane when I abuse the control stick. (that came out wrong lol)
    Also, you can view inverselerp as a multiplier to something because the function interpolate the value and turn them to 0 to 1 for example inverselerp(100,200,IAS), when IAS is 100 or below the function is 0 and lineally increase to 1 when IAS is 200 or more.
    Hope that make sense because I can't explain stuff well sometimes lol.

    3.3 years ago
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    55.4k Beefy

    @GuyFolk the first one, i tried to mitigate that problem by smoothing the pitch movement at higher speed. Besides, it shouldn't go above VerticalG = 12.0. When I tested it i never got into actually pulling hard. I will take this advice though, thanks!

    the second one, i actually brought the negative derivative idea up in ft lab (nobody gave me a proper response) which in my tests actually made the plane fly smooth as an arrow. Also helped with stall recovery honestly. Will get to test this out!

    Lastly, yes my "personal test pilot" also noticed that. Roll gets too sensitive at high AoA and I'm yet to fix it. I haven't tried using the inverselerp/or any of the interpolation functions as i haven't grasped the idea fully yet.

    3.3 years ago
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    106k GuyFolk

    Nice plane.
    Also, I have a list of tings that I think will improve it's flight characteristic.
    - I think canards should have more range of motion, when I pull hard at high speed the plane suddenly pull up and can't recover until speed drops. I try increasing range of motion to 70 degrees and it work better than as of now. In short, canards are too underpower.
    - Angle of slip might be inverted, the red flag is there is no YawRate in the code but the plane try to minimize yaw rate but that is the same thing as trying to get 0 angle of slip but inverted. If the angle of slip code work correctly, it should act like a bigger vertical stabilizer, the plane will try everything to point it's nose to the incoming air stream. For me I'd use a combination of YawRate and AngleOfSlip, I only correct angle of slip only when yaw command is apply (also angle of slip correction is in proportion to the yaw input) to prevent the pilot to make the plane fly sideway and when the pilot not input any yaw (or very little) my code just ignore angle of slip while focusing only on keeping yaw rate close to 0, that way the plane will yaw smoothly and will not suddenly "fish-tailing" to equilibrium just like my Raptor.
    - Roll axis need FT, when this plane get to high aoa, roll become very sensitive and slight mistake can lead to spin. For me I'll make the sensitivity of roll control go up to some proportion of aoa by exploiting the "inverselerp" function.

    That's all, fell free to ask me if some the above is not clear enough.

    +1 3.3 years ago
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    55.4k Beefy

    @GuyFolk, here's the link, just remove the flag and roundel on the nose :D

    3.3 years ago

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