M.Corp T-8 Griffin
M.Corp T-8 is a single engine, two seat aircraft intended for basic training of cadets. It can provide basic flight training, basic weapons training for future attacker pilots and WSOs, as well as perform liaison, observation, and light attack tasks in counter-insurgency warfare.
Design:
M.Corp T-8 is a low wing monoplane with a six cylinder horizontally opposed engine driving a three-bladed constant speed propeller in tractor configuration. It seats two people in a side-by-side arrangement, with potential to carry one more person behind the seats. Cockpit has double instruments and controls, and can be fitted with portable weapon guidance or other payload-related systems. Landing gear is retractable, of tricycle arrangement and is rugged enough to allow operations from unprepared airfields.
Wings of T-8 feature constant thickness and are tipped with fuel tanks that can be removed if necessary. It has a straight leading edge and forward-swept trailing edge containing aileron and a large three-position flap. Main landing gear retracts into the wing, and outboard of it are two hardpoints, one on each wing.
Payload:
M.Corp T-8 can be equipped with a wide variety of light payload on three harpoints: centerline and one under each wing. All three harpoints can be equipped with reconnaissance equipment, laser designator, or freefall bombs. Wing hardpoints can also carry guided anti-tank missiles or unguided rockets. Maximum capacity of centerline hardpoint is 130kg, while maximum capacity of wing hardpoints is 90kg each.
Performance:
- Max speed: 360km/h at 1500m (194 kt at 5000ft)
- Cruise speed: 330km/h at 75% power, 1500m
- Stall speed: 110km/h (flaps and gear down)
- Never exceed speed: 440km/h
- Service ceiling: 4600m
- G limits: +6 to -3
- Range: 1650km
Armament:
- Two 7.62mm machine guns with 500 rounds of ammo each;
- Three hardpoints for various unguided, heat seeking, and laser guided munitions.
Controls:
- Standard flight controls;
- Ag1 => drop payload.
Notes:
I was reluctant to build a trainer as I thought that I'm posting too many. Turns out I haven't posted one in over two years. I have originally based this plane on Utva 95 Lasta, but have later decided to go for a wider fuselage and side-by-side seating. In the end, I have completely rebuilt this plane, leaving almost nothing of the original plan. It is a lot better now though.
I am particularly proud of the rocket pods. Many great minds have tried to design efficient good looking pods and have failed, and I made it!! Pods are twenty five parts a piece, with realistic scale. They carry seven S-5 rockets each.
Thanks to ChiChiWerex, BogdanX, and Dimkal, for testing, feedback, and tips, and FairFireFight for FunkyTrees input for landing gear doors.
Specifications
General Characteristics
- Successors 2 airplane(s) +7 bonus
- Created On Windows
- Wingspan 35.3ft (10.8m)
- Length 24.9ft (7.6m)
- Height 10.2ft (3.1m)
- Empty Weight 1,828lbs (829kg)
- Loaded Weight 2,889lbs (1,310kg)
Performance
- Horse Power/Weight Ratio 0.093
- Wing Loading 11.7lbs/ft2 (57.0kg/m2)
- Wing Area 247.6ft2 (23.0m2)
- Drag Points 1114
Parts
- Number of Parts 378
- Control Surfaces 0
- Performance Cost 1,346
@EternalDarkness no problem liking it, it’s an amazing plane.
@JuliusCeasor98 it's all right. The site has a system for finding original builds, and links them automatically. Still, thanks. I'm glad you like this build.
Just found out who made this, and I will be putting a special thanks in my comments. I am sorry that I could not find it before I uploaded it.
Wow! How do you get there? @EternalDarkness
@KnightOfRen you can't see my points due to my mod tag. I have around 220k points.
This is awesome! Quick question though: What is your points count? It says you have mod points. @EternalDarkness
@silver trim up = nose down, if that's what you're asking. Also, join SPBC through a link in my bio if you aren't there already and then DM me. It's easier to talk that way, and I can even provide pictures if necessary. We have to share at least one server to communicate for some reason.
@EternalDarkness how to properly assign trim, I've checked in the search but didn't find any.
@silver wings don't mind being scaled. They still provide the same amount of lift.
When wings with control surfaces are scaled very small say 0.01in all dimensions,will they act accordingly considering COM is just forward to COL
Here @EternalDarkness
@jamesPLANESii those are inside the black stripe, slightly in front of CoM.
It’s kinda late in the evening right now, and I’m not going to have time to finish this....
In the mean time, I’m struggling to find one or two of the wings... I’m thinking it might be the ones that simulate the flaps or something...
Okie :) @EternalDarkness
@jamesPLANESii you can tweak this plane to show me what you mean if you want.
@jamesPLANESii my laptop won't run it. Says something about drivers.
I highly highly highly recommend getting X Plane, the planes in that game fly more realistically than any other game. Seriously. You should get it 👍🙏 @EternalDarkness
Also, it’s one thing to get the numbers right... it’s a whole other story to make it feel like flying a real plane. @EternalDarkness
Bro you should be able to drag your ass on the ground when you’re on the takeoff roll. And your AOA is based on how much elevator input you have. 10 degrees is pretty much nothing @EternalDarkness
@jamesPLANESii 10° AoA at 4G sounds reasonable though. I've had two air force pilots test it, they both said it flies realistically, with correct top speed, takeoff speed, stall speed, roll rate, pitch authority... I am unfortunately not a pilot myself, so I depend on other people's assessment.
This thing flies stiffffff af
I highly recommend reading this and maybe getting X Plane or something
@ThiccDiccc yes, that can work sometimes.
is one of those techniques changing cockpits? @EternalDarkness because i may have done that in trying to make a detachable fighter before deciding on glide bomb
@ThiccDiccc the site usually does that automatically unless you use one of techniques for bypassing successor system like saving the build as subassembly and pasting it onto a new build.
@EternalDarkness how do I credit you with successors