Messing around with hinge rotators to create jet engine petals. Thing I learned is it could reduce part count for "part-efficient-aircraft" or something, making hinge rotator petals viable i think. Tho hinge rotators have more performance cost than fuselage parts, so I won't be using it in higher part builds. Also I messed around with engine sounds and afterburner exhausts. I think they look and sound pretty nice.
Specifications
Spotlights
- Rb2h one month ago
- dabestsock one month ago
- IAmSteve one month ago
General Characteristics
- Successors 3 airplane(s) +14 bonus
- Created On Android
- Wingspan 16.4ft (5.0m)
- Length 24.3ft (7.4m)
- Height 13.8ft (4.2m)
- Empty Weight 2,285,405lbs (1,036,643kg)
- Loaded Weight 2,307,700lbs (1,046,756kg)
Performance
- Power/Weight Ratio 0.005
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 551745
Parts
- Number of Parts 83
- Control Surfaces 0
- Performance Cost 963
I have a xml modified primary wing that changes dynamically in game based on IAS. This could potentially be useful for what you are doing here. I would just need to get spec dimensions for the sizing you need and what input it needs and I'll have to adjust the code a lil to fit the purpose. They currently adjust base thickness, sweep, tip offset, and length based on different speeds of IAS.
This is genius
Yo that's clever
The engine looks way more detailed with LESS parts
Amazing
@MIGFOXHOUND31BSM26 ok 👍
I don't like the way the engine sounds, so I will try to modify it. will post later