Supermarine Scimitar F.1
Before legendary Supermarine were consigned to the history books they created the Scimitar! Due to an alarmingly high accident rate very few of these survive. If you’re ever fortunate enough to visit the FAA museum you can see this beauty sitting splendidly on a mock up flight deck.
Controls
1 Flaps
2 Air brakes
3 Nautically folding wings
4 Drops ext tanks
5 Arrestor hook
8 Lights
The Scimitar came about via the Supermarine Type 505 which was developed in response to a rather unusual idea. Undercarriage-less jets landing on ‘flexible decks’ (inflated rubber decks). The understanding being space taken up by landing gear could be freed up for extra fuel capacity giving greater range. The idea was tried successfully and shortly abandoned soon after. Thankfully the Admiralty saw sense - believing a controlled crash every landing was probably a bit much for average pilots! Thus the Scimitar rolled out as a conventional carrier aircraft.
As mentioned previously the scimitar has a high accident rate. About 51% of the total number produced were lost due to accidents. Some of these were rather high profile and ranged from test pilots to commanding officers. We have to remember these were large heavy jets operated off carriers that had not changed much since the Second World War - margins of error were slim.
Generally the aircraft was well thought of by pilots and was described as a ‘delight’ to fly below 25,000 ft. Maintenance on the other hand was another story. The complex fuel system generally leaked and the hydraulics were prone to breakdowns - I read somewhere a certain record was set at 1000 man hours for every flight hour.....
The Scimitar was relegated to second line duties by the introduction of the Buccaneer but it wasn’t the end of the road for the Scimitar. Mk1 Bucks were underpowered and unable to take off with a full load of fuel and ordinance. As a result scimitars were employed to provide a ‘buddy’ refuelling service to allow the bucks to operate fully.
She certainly is one of my favourite of the Fleet Air Arm types - I have poured a lot of time and effort in to it so I hope you guys have fun and enjoy it!
Specifications
Spotlights
- RamboJutter 5.9 years ago
- AdlerSteiner 5.9 years ago
General Characteristics
- Predecessor Supermarine Swift
- Created On iOS
- Wingspan 38.6ft (11.8m)
- Length 49.3ft (15.0m)
- Height 12.9ft (3.9m)
- Empty Weight 14,767lbs (6,698kg)
- Loaded Weight 20,901lbs (9,480kg)
Performance
- Power/Weight Ratio 3.225
- Wing Loading 22.5lbs/ft2 (109.7kg/m2)
- Wing Area 930.6ft2 (86.5m2)
- Drag Points 9682
Parts
- Number of Parts 389
- Control Surfaces 5
- Performance Cost 1,694
it looks great ! the details are awesome !
I’m really sorry @ChiChiWerx I only just seen this comment now! About the flight model I have absolutely no idea I’m afraid - either it works or it doesn’t. Typically my flying boats would give even Chuck Yeager a hard time! Again apologies for missing your comment!
So, this thing is pretty stable, it doesn’t wallow around in pitch, any tips or suggestions on how you do that with your flight model?
Okay, thank you for that. Again, amazing aircraft. @Tang0five
The scimitar was spawned off experimenting with undercarriage-less carrier aircraft. The idea was they would crash onto an inflated flight deck. @WolfGrenade
Neato. And if you don’t mind explaining it to me? As I don’t quite understand what or where it is in the desc. I read it all but I don’t really see where it is. @Tang0five
It was derived from a design with that purpose in mind as alluded to in the description. @WolfGrenade
You can take all the landing gear off of this and it will land so smoothly!! (Without the tanks and missiles of course)
Thanks, @Kungfuevan yeah I do like early Cold War stuff, (and British :) )
I like how you make other planes from the 1950’s. Most people just focus on the Migs and Sabres@Tang0five
Thanks for the support everyone! @BogdanX @Sgtk @Serkonda @mikoyanster @MethaManAircraft @ViridiCinis @Darjeelings183 @Mumpsy
Thanks you once more for your kind words! @Trainzo
just sublime , as usual . A great replica . 👍
@Tang0five no there's bits to come :) arrestor etc is in game code of beta apparently just not implemented yet.
Thank you all! @aplayer @Avro683Lancaster @SledDriver @AdlerSteiner @243687034 @TheRealTDawg @WarHawk95 @SakuraSaku
Oh, I thought they were just doing an overhaul with no added features? @RamboJutter
@Tang0five arrestor hook and cable are coming in 1.8 :)
Np :) @Tang0five
Thank you all!! @MOPCKOEDNISHE @OC3LOT1142 @StallFlight @BrabusMPower @Tw1st3dPs7ch0 and @Dimkal
Much appreciated @AWESOMENESS360 for your feedback! I can’t actually remember when I started work on this but it certainly took some time!
Thanks for spotlighting once more! @RamboJutter yeah I’m glad the stall speed crept up whilst building as landing was a little too easy. I do like a good tough carrier landing - shame there’s no mechanics for arrestor hooks etc!
@Tang0five well I landed on the beast first time, then when I took off the destroyers blew the left wing off, with full power it was controllable balancing trim and roll :) I would have landed it but cut too much power too soon ending in a big badaboom :)
This is beautiful looking, I love how much detail there is!
Awesome, thanks for supporting this Great British beauty!
@EternalDarkness @Bife @DestinyAviation @TheFantasticTyphoon @Zott @Treadmill103
Thanks! @ChiChiWerx I forgot to mention in the description, whilst AG2 is engaged you can hold brake to deploy ‘actual’ speed brakes to help slow down, the ones that deploy automatically are purely cosmetic. The scimitar has quite an interesting array of brakes configured around the exhaust.