JAM Type V
ALL CONTROLS DEFAULT
After the introduction of the FA-2 Fand II and FRX-00 Rafe/FFR-41MR Mave, and the wide-spread usage of drones/UCAVs by the Humans, the JAM stepped up their game within a few short weeks with the Type V. The Type V was a major improvement over the Type I and Type II JAM units.
The Type V is a highly-agile, high-speed interceptor-kind of unit, sporting multiple wings, a non-reflective black coating, twin plasma cannons, and a seemingly endless amount of hypervelocity missiles. Compared to the previous types, the Type V's biggest advantage is it's incredible agility and speed.
One of the Type V's "unique" or "special" abilities is the ability to launch multiple hypervelocity missiles in volleys, with 360* lock-on/homing capabilities, and the ability to redirect airborne missiles to new targets, making it a nightmare for Earth fighters to evade the missiles.
Specifications
General Characteristics
- Created On Windows
- Wingspan 65.4ft (19.9m)
- Length 77.2ft (23.5m)
- Height 24.2ft (7.4m)
- Empty Weight 13,990lbs (6,345kg)
- Loaded Weight 37,268lbs (16,904kg)
Performance
- Power/Weight Ratio 0.361
- Wing Loading 20.8lbs/ft2 (101.5kg/m2)
- Wing Area 1,793.5ft2 (166.6m2)
- Drag Points 1381
Parts
- Number of Parts 75
- Control Surfaces 10
- Performance Cost 564
Multi missile launches?
360 lock on capability?
Redirection of airborne missiles to new targets?
i've already done that in SP
@Zyvx
Thx!
@zyq
Thanks!
@JohnnyBoythePilot np I learned that from Star Wars:Empire at War Forces of Corruption!
@JediWolf
Corrected, thanks.
@JohnnyBoythePilot Hypervelocity is 1 word no (-) or space needed (Idk why but that's how it is for some reason that I can't explain) 😕
@Dene
Thanks!
@hopotumon
Thx!
@SakuraSaku
Thank you!
@Rawhide
@Potato21
Thanks!
@JohnnyBoythePilot np!
@brOrbitalDynamics
Thx!
@TitanIncorporated
Thx!
@JohnnyBoythePilot well it can move pretty well in sea if you are going at high speeds XD
@Roswell
No it's an atmospheric fighter.
Is this supposed to be able fly in the sea?
@TheStrateg1st
Np
@JohnnyBoythePilot Mkay thanks
@CarsonG1017
@Ownedpilot
Thanks!
@TheStrateg1st
You need the Overload mod so you can easily xml-mod your builds. Also, here is a helpful xml-mod cheat sheet.
How do you change the look of the engine exhaust? is there a special command thing that i haven't located yet?
@AtlanticSalmon
I used a VTOL nozzle at the very nose tip of the fighter, and then scaled up the exhaust size/plume as well as colored it (requires xml modding tool Overload).
@JohnnyBoythePilot np!
@BlackhattAircraft
@AtlanticSalmon
@Simplemike
Thanks!
Very awesome.. how do you get the aura though?