Penumbra CZR V10 GT3
8,604 bonnierfr
6.1 years ago
Auto Credit Based on bonnierfr's Penumbra CZR
i was a bit pissed when the original car barely got any attention while it was one of the most complicated things i ever built, so i made a GT3 version!
this one has 750 horsepower instead of the standard 710, has a widebody kit, a huge wang, splitter and diffuser, and can lap the gold prix in 0:59! that's the record time in Penumbra's factory (and also in some fb group, they have faster ones but those i don't consider cars, i feel like in rl they would be illegal) so yeah... enjoy i guess!
OOPS! all pictures are gone for whatever reason, maybe the uploaded things got taken off the website... bye i love you
Specifications
Spotlights
- Nerfaddict 6.1 years ago
- Razor3278 6.1 years ago
General Characteristics
- Predecessor Penumbra CZR
- Created On Windows
- Wingspan 13.0ft (4.0m)
- Length 28.0ft (8.5m)
- Height 7.4ft (2.2m)
- Empty Weight 10,574lbs (4,796kg)
- Loaded Weight 10,707lbs (4,856kg)
Performance
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 8670
Parts
- Number of Parts 476
- Control Surfaces 0
- Performance Cost 1,439
@WeSeekANARCHY you're welcome
@Nerfaddict @Razor3278 thencc yuz
@WeSeekANARCHY or, lower the angle that the wheels can turn ;)
@DemonSniper8 thanks mane, though i tried the second advice but it made the car oversteer, i had to add traction to the rear to keep it more stable around corners
@DemonSniper8 how to make a racecar
I somewhat with Demon here, I think it looks great, but it needs more power and better performance.
Some Tips:
.
1. When you're making an aero kit, make the rear wing out of actual wing pieces, and angle it downwards a bit, setting the airfoil to
flatbottom
. This adds downforce, and helps the car steer. Do the same with the canards on this car, angle them downward, and make them curve up a bit with the X or Z axis. That will help your frontal downforce, and make the car turn better at high speeds. This way, your car may be marginally slower on the high end, but for racing, it'll corner better and accelerate better..
2. The front wheels should have a little more sideways traction than the back ones, but not by too much. Usually 10-20% more is all you need. That'll help you turn better.
.
3. Scale the car to real life size... please... most cars are 6-7ft wide and 15ish ft long, especially a GT3 car, they're usually pretty "short" in a sense.
.
4. Also, make sure you use the structural wings :)