HR-23 ''Ghoststorm'' 2
This plane is the result of one of my "secret projects" I work longer on than other planes. The original plane is epic by itself, but I got this idea of turning it into a gunship with all the little upgrades i could mount on it. All credit goes to @AerodynamicallyConfused for the original plane, I suggest you go and check his planes out, they're awsome(!).
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Features:
A new camoflauge, intended to be used at night (just like ghosts come out at night).
Infinite fuel *Because I want to fly longer :D*
Special engines for faster flight.
New armament, suited for a gunship.
Guns that act like their real-life counterparts
Working turrets for protection from enemy planes
Different landing gear, because the old one messed with the fulsage and engines.
Floats, for making the plane able to hide in rivers if needed.
Cameras.Lots of them.Epic views intensified.
G.R.A.F roundels (thats a fictional air force i made.)
Other numberless tweaks I don't have space to write about.
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Activation group gude:
1= Activate the turret in the back, use VTOL for moving it around.
2 and 3= activate the heavy "cannon vulcans" on the sides
4=Activate the turret on top of the plane, use VTOL to move it around.
5=Manual drop (jettison) of the bombs on the wings.
6= Rotate fueling pipe/radar (whatever you think it looks like :/ ). use VTOL to move it around.
7=Retract/expand the floats (use the VTOL) and activate the brakes on the bottom of the plane (use them only after landing in water, not on land) and the water steering mechanism (use the yaw :D ).
8=Activate/Deactivate the offensive front guns.
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Armament:
FRONT:
4X12.5mm Machine guns with APIT (Armor Piercing Incendiary Tracer ammo).
BOTTOM:
2X25kg bombs.
SIDES:
2XSuper cannons for attacking from straight above.
TOP:
2x12.5mm machine guns with APFIT (Armor Piercing Fragmentation Incindeary Tracher shells).
BACK:
2X12.5mm machine guns with APIT shells.
1X35mm cannon with APFIT shells.
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TAKEOFF AND LANDING GUIDE:
Takeoff:
100% throttle and pitch up. I reccoment to press AG 2,3,6 and 7, and pull VTOL down to make the plane fly better. remember to deactivate them to avoid failiures and crashes.
Airfield landing:
Gear down Between 140mph and 120mph.
Slow down to around 100mph when above runway.
Keep the planes nose up and let it glide down gently untill it touches the ground.
Activate brakes until you come to a complete stop if you want to.
WATER LANDING:
basically the same as landing on ground, but instead of expanding the landing gears, activate AG 7 and pull VTOL to the middle to expand the floats. then deactivate AG7 (ag 7 also activates the bottom airbrakes that sometimes causes the plane to flip mid-flight). after touching the water you can re-activate AG 7 to stop faster and use the water steering mechanisem.
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FLYING TIPS:
don't pull down too hard or the plane will get into a reverse stall of some sort.
sometimes the plane wil start yawing left and right like a drunk plane, don't mind it, it's nothing serious, just problems with the COM and COT...
Specifications
General Characteristics
- Predecessor R-23 Sandstorm
- Created On Windows
- Wingspan 55.1ft (16.8m)
- Length 36.5ft (11.1m)
- Height 12.5ft (3.8m)
- Empty Weight 23,851lbs (10,818kg)
- Loaded Weight 24,890lbs (11,290kg)
Performance
- Power/Weight Ratio 0.541
- Horse Power/Weight Ratio 0.16
- Wing Loading 25.9lbs/ft2 (126.3kg/m2)
- Wing Area 962.2ft2 (89.4m2)
- Drag Points 6139
Parts
- Number of Parts 175
- Control Surfaces 14
- Performance Cost 893
@Hazard862 Thanks, it means a lot to me that people like the plane I revamp :D
Love your planes