AA SARH MISSILE
Hello to all fans of aviation and aircraft manufacturing! Recently I have been playing War Thunder and started playing on the GDR MiG-23MLA. I saw how the R-24R anti-aircraft missile with SARH guidance works. But here's the problem, the mechanics of the missiles in SP do not allow them to be guided and navigate to the target after the power plant is turned off, what should I do? Don't worry, it's simple! I came up with a solution: Connect 2 missile bodies, assign 1 missile as a guidance computer, and the 2nd missile as a missile engine. I tried to bring it closer to realism, and after working for about 7 hours I brought the missile to mind, and now it's something like the R24R, which has captured the target, worked out the engine resource and flies by inertia, guiding directly to the target.
Now let's move on to the practical part. In life, the R24R is used as a forward-facing missile, but in the game you can lock on to targets in the front and rear hemispheres, it doesn't matter.
It should preferably be launched head-on at the enemy and from a considerable distance, or at slow targets.
Note that the missile tends to gain altitude before hitting its target.
What I will say about usage is that to launch a missile you need to lock on to the target, launch the first missile, then the second, and detach them from the pylon on Ag4 (don't worry, they don't lose power until they detach from the pylon).
I had a great time making this awesome project, enjoy it and have fun!
Specifications
General Characteristics
- Predecessor Wasp
- Created On Windows
- Wingspan 1.6ft (0.5m)
- Length 14.5ft (4.4m)
- Height 4.0ft (1.2m)
- Empty Weight 573lbs (260kg)
- Loaded Weight 573lbs (260kg)
Performance
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 146
Parts
- Number of Parts 5
- Control Surfaces 0
- Performance Cost 23