F104-RJ Super Starfighter 7.9 (My 200k build)
Introduction
I always liked the Starfighter (I even made an RC version at one point) but it always struck me as something that could have been developed further but as per a lot of aircraft the development tended to stick to the same configurations but change loadouts, equipment internally and externally etc. so I thought I would do something a bit different.
From my RC experience the high level tail was the cause of a few accidents, it literally needed 1-2 degrees of movement to loop in its own length.. so i have added a more standard fuselage mounted all moving tail plane, i changed the fin to match my style (the original was long and stubby due to the high tail plane), I enlarged the wing area around 25% to increase low speed stability and i have increased its overall max load weight accordingly (more fuel!!!).
Features
Detailed cockpit (my nemesis)
Wheel bays
Sequenced undercarriage and doors
Sign writting and general warning labels
Custom weapons
Funky tree reheat
Cockpit lever on outside works with AG8 for cockpit up/down
Controls
Activate 1 = reheat
Activate 2 = guns arm
Activate 3 = arm missiles
Activate 4 = airbrake
Activate 5 = drag chute
Activate 6 = jettison drop tanks (drag reduces, speed and manoeverability inceases)
Activate 7 = Eject
Activate 8 = cockpit open
VTOL dn = flaps
LG = landing-gear
I ran out of activation groups to do what i wanted but hey ho.
Takeoff
Close cockpit (AG8)
Select 1/2 flaps down (VTOL dn)
Apply full throttle
Activate AG1 for reheat
Pull back on stick
Nose lifts around 140-150kts
Takeoff around 170-180kts
Retract LG as soon as you are airbourne
Retract flaps around 250kts
Landing
Slow down to around 250kts
Use airbrake (AG4) as required
Flaps down to full (VTOL dn)
Landing Gear down around 230-240kts
Keep above 200kts to maintain pitch control
Land and then apply AG5 as required
Pictures
Stationary on the ground
On takeoff run
Flying
Eject sequence
Cockpit detached
Seat ejected
Parachute activated
Notes
I was intending to add more switches, knobs, controls, decals etc. to the cockpit / fuselage but SP was getting more and more temporamental with lagging and even the odd crash hence i left it at this point. I also didnt add a pilot as it would interfere with the VR etc.
Specifications
General Characteristics
- Created On Windows
- Wingspan 31.4ft (9.6m)
- Length 57.0ft (17.4m)
- Height 15.3ft (4.7m)
- Empty Weight 28,300lbs (12,836kg)
- Loaded Weight 32,958lbs (14,949kg)
Performance
- Power/Weight Ratio 1.841
- Wing Loading 70.3lbs/ft2 (343.3kg/m2)
- Wing Area 468.7ft2 (43.5m2)
- Drag Points 4061
Parts
- Number of Parts 1191
- Control Surfaces 0
- Performance Cost 4,200
@NeonFigther happy to help a Comrade in need!
nice!
And btw your jet is super nice!
@BBCP117 , THANK YOU VERY MUCH BRO, u don’t know how much I appreciate your help
@NeonFigther on steam go to simpleplanes, press the cogwheel icon then select Properties, something will pop up, find betas, and then select Public Test.
hey, i got a question, how did u get the beta? im stuck and i cant get the beta version of 1.11 on PC, pls help ;(
@RamboJutter good lord that thing has a tight roll rate, I’ve never seen a video of it flying before so that’s pretty cool
@RamboJutter Oh yeah! I totally forgot about that! Nevermind I said that, awesome design!!
G
N
I
T
S
E
R
E
T
N
I
@Falkenwut your probably not wrong, i just did what most modern fighters appear to be doing see here for example
@AWESOMENESS360 Judge for yourself here. My RC one was way too manoeverable, i cant speak for the real thing but roll rate was crazy and pitch only needed very small movement of the elevator to loop etc, too much pitch control lead to insanely tight loops, loss of airspeed and stalls.
This is super cool, the different looking wings are awesome. Also just a question about the actual F-104, since I’ve seen so many people say different things about it, was it actually ridiculously maneuverable and incredibly agile, or was it straight as an arrow and didn’t maneuver all that quick?
Very nice design! was fun to fly!!
From a realistic design perspective I'm not sure if the air-brake position would be a problem as it covers the Vertical Stabiliser. That's just me over-analysing...