Jormugandr-Class Fleet Carrier
Instructions:
- Throttle to increase/ decrease altitude. Neutral hover at 46-47%.
- Pitch for forward/reverse, roll for turning, and yaw for strafe.
- VTOL to operate turrets. FireGuns and countermeasures to fire weapons
The Jormugandr-Class is the largest 3rd-gen warship to enter service, and is the last warship of the Continuum to be developed before a post-war economic crisis robbed the Continuum of the funds needed to design and produce new warships. Having been commissioned a little too late to participate in the last days of the First Tor War, the Jormugandr-Class saw very little action, and it's state-of-the-art technology was put to waste. The Jormugandr was then reassigned to an active support role to the Fringes, where it was part of a massive operation to quell the insurgencies which were dangerously reaching the point of an all-out war. The carrier features multiple launch bays for fighters, bombers and drone spacecraft, and is quite heavily armed for a carrier, sporting 12 heavy plasma boltguns, 4 heavy rail rocket batteries, and 24 anti-missile lasers. Today the Jormugandr-Class serves as a mobile command center for its assigned battlefleet, making use of its sophisticated communications suites for faster intra and interfleet coordination.
Specifications
Spotlights
- spefyjerbf 7.0 years ago
- EpicPigster1 7.0 years ago
General Characteristics
- Created On Windows
- Wingspan 55.0ft (16.8m)
- Length 141.3ft (43.1m)
- Height 15.6ft (4.7m)
- Empty Weight N/A
- Loaded Weight 155,549lbs (70,556kg)
Performance
- Power/Weight Ratio 0.108
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 65053
Parts
- Number of Parts 1294
- Control Surfaces 0
- Performance Cost 3,949
i knew my game would lag
Can u make a nice looking relatively large ship for mobile that has a max of 200 parts cause my phone is terrible
Can't believe I missed this I'm on the website almost everyday upvoting
my ipad died
@AtlasSP it is indeed
Carrier Space Ship?
@YuukaNeko there are not enough people here who are spaceship enthusiasts, plus conducting challenges is time-consuming. I could try, but I won't guarantee a huge success.
You should do a spaceship challenge or something... if you already haven't. Like, make two different factions, and assign people to build ships for each faction... then you can make two judgments: one on individual ship builds, and another on which faction would win in a theoretical war
@SledDriver well that's how spefy named his version of it, I'm using it for convenience's sake. The main difference is that yours has the ability to change pitch angle
@Ephwurd Is that what they're calling my spaceship mode these days?
@SledDriver nice! I used to have my ships fly like planes before I learned about the 2D flight system.
@Ephwurd Oh yeah, this is a build worth saving and modifying. All I did was to change the flight model from "spaceship" to "airplane," and change the orange to blue.
@SledDriver oh, yeah, I honestly forgot about that. I see you made your own mods to it as well
@Ephwurd Even scaled beacon lights are better than nothing.
@SledDriver The design of the engine nacelles don't go well with my exhaust setup. I tried using multiple VTOL nozzles that go with the shape of the nacelles but then it made the part count go unneccesarily higher. Thanks though!
@JoddyFubuki788 it is huge
Nice build, though I'm surprised at the lack of engine exhaust effects.
What... A huge... Battleship...
@Ephwurd learn from the best
@phanps b e g o n e t h o t
@Ephwurd t h o t u s b e g o n u s
@phanps breath in boiiiii
Mind if i hit that
upvote button?
@PyrusEnderhunter noice
@Potato21 no, I based this off a different concept art of a space carrier