In-game clock concept
11.4k iwannabeelected
5.8 years ago
The clock uses finely tuned rotators to measure in-game time.
It is pretty precise (though I didn't test it too much) and works quite well, just don't deactivate group 8.
It is currently tuned to 30 minute long day starting at 9 o'clock, but this can be adjusted. The hour can be changed in game with Trim. Adjusting the length of the day is a bit trickier and requires some math.
For exact formulas and figures see this thread.
Huge thank you WNP78 for explaining rotators and Chancey21 for mentioning him in the first place!
This is gonna be a part of much larger build I'm currently finishing and hopefully will upload (not so) soon.
Specifications
Spotlights
- destroyerP 5.8 years ago
General Characteristics
- Created On Android
- Wingspan 3.6ft (1.1m)
- Length 5.3ft (1.6m)
- Height 5.6ft (1.7m)
- Empty Weight 608lbs (276kg)
- Loaded Weight 608lbs (276kg)
Performance
- Wing Loading 439,839.3lbs/ft2 (2,147,483.6kg/m2)
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 828
Parts
- Number of Parts 18
- Control Surfaces 0
- Performance Cost 79
@DickBrazen hey there, glad it's finally useful to someone :D. Yeah, I come here occasionally but I just don't have much time to build so I'm not really active
@destroyerP don't spend too much time on it. There's just way too many parts with custom properties I'm really afraid might be broken with the new version. But if basic performance and look is alright then everything should be great
@iwannabeelected alright, I'll test it later. I will get back to you once I tested it, provided I do not have STM. lol
@destroyerP thanks!
https://www.simpleplanes.com/a/99f1ZT/Fokker-Dr-1
Please check that there are no obvious holes in the structure and nothing falls off, all the control surfaces are moving properly and the engine and anemometer on the right wing are spinning (ag1 to be able to start the engine). The plane should take off almost on its own when the speed is high, and it should be difficult to bring the nose down on full throttle.
That should be enough :). Thanks again!
@iwannabeelected sure lol
@destroyerP hey, could you you do me a favor please? Would you have a couple minutes to test the plane I build on 1.8? Just to see if it behaves well, all the gauges are working and it doesn't fall apart, lol
@iwannabeelected might be the mod is broken on android, well I'm playing SP on my laptop so it's normal to me.
@destroyerP seems fine you say? Maybe I should give it another try then
@iwannabeelected what fine tuner is broken for you? The mod seems fine to me.
Oh you are using android
@destroyerP I updated and then rolled back to the lovely 1.7. The new features are cool (the hollow fuselage! I coul really use it), but broken Fine Tuner is really an issue for me right now.
@iwannabeelected adjusting car engine torque? Yeah that’s one feature I do want to see too, but I guess it will never be implement. And I’ve heard that the new unity version actually can run the game smoother than before, not sure if is true as I didn’t try the beta.
@destroyerP yep, the new parts are gonna be awesome! Yet still there's no option for adjusting car engine torque :( What I'm really excited for is the new version of Unity, I really hope the game will run smoother, lol.
@iwannabeelected I’m slowly losing interest of this game too but 1.8 is gonna hook me back. Sure the new update is gonna be fun, with new parts to mess around with.
@destroyerP haha, thanks! I kinda lost interest in the game, it happens to me. But an email from Jundroo made me get back to it for a while
@iwannabeelected no problem! Where have you been recently? You haven't been active for over a year, I remembered your concept builds.
@destroyerP hey, thanks for the spotlight and the first upvote!