Brancasaurus swimmer
93.4k winterro
4.4 years ago
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this is the first prototype using a special mechanism that makes it swim realistic. Controls: throttle to swim, roll to steer, pitch to pitch
Specifications
Spotlights
- Inuyasha8215 4.4 years ago
General Characteristics
- Successors 1 airplane(s) +14 bonus
- Created On Windows
- Wingspan 36.8ft (11.2m)
- Length 76.5ft (23.3m)
- Height 8.6ft (2.6m)
- Empty Weight 9,748lbs (4,422kg)
- Loaded Weight 9,748lbs (4,422kg)
Performance
- Wing Loading 7.4lbs/ft2 (36.2kg/m2)
- Wing Area 1,315.9ft2 (122.3m2)
- Drag Points 3077
Parts
- Number of Parts 100
- Control Surfaces 1
- Performance Cost 742
@winterro Please check out the build (link below)
@winterro https://www.simpleplanes.com/a/Pvw0nq/Moanasaurus
@winterro I've put a joint rotator and a wing panel on either side of the torso in the same manor as the bear, but nothing has changed. The code is what it is in the bear, they are spinning very quickly. is there something I'm missing?
@FuzzyAircraftProductions jointrotator.
I made a bear that uses the same code, i believe its called "telepoorting bear".
@winterro Hinge rotator, I assume.
@FuzzyAircraftProductions correct
@winterro So propulsion is created by a wing panel on a rotator... Is it scaled to 0?
@FuzzyAircraftProductions Look at this like this, it’s like a kite dragging a tail behind it. Propulsion in the head, AKA spinning wings on a rotator, the rest of the section have weak airbrakes te it make the body follow.
The flippers on this creation do barely any thrust.
@winterro When you say 'scale wing physics to a minimum using liftscale', do you mean to 0? Or slightly above that. BTW, If there's a propulsion device in the head, how can it move underwater?
@FuzzyAircraftProductions You could do that, the last swimmer was ages ago for me
@winterro Each of the tail segments that move on my Mosasaur has a wing panel inside it. Do I just need to have a strip of large-ish wings going down the length. and if so, should I make the torso move as well?
@FuzzyAircraftProductions it’s a rotator spinning wings underwater
@winterro If there is an engine in there, how does it work under the water?
@FuzzyAircraftProductions scaled to 0, it would look ridicilous if you could see it
@winterro You say to put propusion in the head, but the eel and this Plesiosaur don't have that. My Mosasaur is just sitting in the water, not going anywhere.
liftScale, I just made the wings very big back then, liftScale was added during the last patch that happened (that is already ages ago). I discovered it 2 months ago when reading.
The reason the eel doesn’t lose altitude is because of tedious finicking with spinning wings on an endless rotator. Movement=lift
@winterro How did you do it with the European eel? Liftscale doesn't appear in the list of variables on Overload when I try to do it. I add the variable, then it disappears...
@winterro The flippers I'm adding are for stability, rather than propulsion. I was thinking if adding a strip of wing paneling down the spine of the animal. I was unwilling to put propulsion in the build so that it could move underwater like this thing.
@FuzzyAircraftProductions scale the wing physics to a minimum using ‘liftScale’ and put propulsion in the head. An airbrake in the tail will do wonders for movement
@winterro I've done it with body segments, because a Mosasaur uses its tail to move. should I put wings within those or something?
@FuzzyAircraftProductions wings on an endless rotator
@winterro If you were making a Mosasaur that was controlled like this, how would you do it? I'm trying to make one without an engine, but it doesn't want to move forward.
Alright who the heck let the loch ness monster out
Thx! Then I might make more
One of the best Plesiosaur builds on the Simpleplanes website