Borealis
197k SledDriver
6.8 years ago
No Tags
Extremely stable spaceship.
CONTROLS (READ CAREFULLY)
Custom camera 1 is cockpit view.
Retract gear to power up lift engines.
Then, use:
- AG1 to go forward
- AG2 to go backward
- Pitch to move up and down
- Roll to turn
- Yaw to strafe
- FireGuns to fire plasma cannons
Specifications
General Characteristics
- Created On Windows
- Wingspan 98.4ft (30.0m)
- Length 392.1ft (119.5m)
- Height 55.8ft (17.0m)
- Empty Weight N/A
- Loaded Weight 467,963lbs (212,265kg)
Performance
- Power/Weight Ratio 0.792
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 424601
Parts
- Number of Parts 407
- Control Surfaces 0
- Performance Cost 1,679
@Stingray Yeah, I noticed that too. I get around it by only changing altitude when I'm not moving fast.
From a mac desktop user: keyboard controls work as advertized - execpt the slow climb (via pitch input) seems to decay when Ag=1 is activated. Otherwise, Great Cannon! Luv the build!
@aguy Yeah, it's pretty much changing some numbers and text in XML files. I don't know why Jundroo haven't included that functionality in the base game, it would give the users so much more power and wouldn't take more than a few days at most to implement.
@SledDriver I agree that its a good policy, its why macs rarely get viruses, but it gets annoying sometimes. I wasn't referring to the downloadable mods, because isn't XML just changing part values in a certain folder?
@aguy Apple's policy is a very good one, in fact. If user-contributed mods were permitted, it would be very easy for a user to contribute a mod with malicious code.
@SledDriver lol, yeah i was thinking of taking the gun out and sub assembly it, (sadly i can't XML mod, I have the amc app store version apple is stupid with things like that
@aguy
Reverse engineering is the best way to learn. But if you simply want the gun, I can post it separately or you can configure it yourself. The settings I used are:
ammoCount="200"
burstCount="1000"
timeBetweenBursts="0.5"
muzzleVelocity="2000"
roundsPerSecond="20"
spread="0"
activationGroup="0"
tracerColor="00FFFF"
damage="10000"
bulletScale="20,20,10"
muzzleFlash="false"
@Davisplanez Yeeeeeee
that gif be like, "yeeeee"
lol I might reverse engineer this to try and put the gun on one of the a-10s i have, because a 30mm auto cannon is op enough. lol
Glad you like it, @DemonSniper8 @Ryn176
@RMark1 Well, if this was real life, we'd need a computer-controlled system that adjusts thrust to match the reduced mass, and also constantly redistributes the fuel to keep the center of mass fixed. We don't have any of that in SP, but we can easily emulate that by using an XML modded fuel tank with massScale = 0. I recently uploaded a parts kit that has a fuel tank with 1,000,000 gallons and zero mass, you can use that if you like.
I have a tutorial on this subject that has everything you need to create your own spaceship-type build.
@SledDriver Oooh
Looks like a lightsaber. Cool!
@Z3RO never played Homeworld, I was more into Descent: Freespace. Glad you find it interesting, though.
"Ion Cannon Frigate complete"
how i miss homeworld games, your ship reminded me it
@chancey21 In my head, more or less. I only have time to build one a day or so, though.
@KerlonceauxIndustries More like I was inspired to build a spaceship that handles perfectly after trying to make the MD500 do so. (If a structure is asymmetrical about the horizontal plane, it throws off SP's angular momentum/drag calculations and causes the build to roll when torque is applied around the Y-axis).
'Boreal' means of or related to the north wind or north itself. @Ryn176 @dootdootbananabus
Nice
@SledDriver aurora boralis has to be the name inspiration for this...
Do you come out with new ones every hour??? XD
Aurora Borealis?
Thanks, @Ephwurd
@RMark1 Divide the mass of the spaceship by the engine's thrust in pounds, that'll give you the powerMultiplier.