50sChallengeReborn 1
The Vickers Type 559 was a supersonic interceptor aircraft design by the British aircraft company Vickers-Armstrongs and was their submission for Operational Requirement F.155 in 1955
Cancelled before seeing a prototype built but heho it looks interesting. I had a bit of a mare with the wheels (usually SP issues where they start wobbling for no reason) and the provided missiles kept leaving bits all over so i just put the ordinary ones on. enjoy.
General characteristics Crew: two (pilot, weapons systems/navigation) Length: 68 ft 3 in (20.8 m) Wingspan: 42 ft (12.8 m) Height: 15 ft 3 in (4.65 m) Wing area: 615 ft² (57.1 m²) Empty weight: 41,485 lb (18,817 kg) Loaded weight: 62,190 lb (28,209 kg) Powerplant: 2 × de Havilland Gyron PS.26/1 turbojet, 20,000 lbf (89 kN) each 2 × De Havilland Spectre Junior kerosene/hydrogen peroxide rocket motor, 5,000 lbf (22 kN) each Performance Maximum speed: 2.5 Mach Service ceiling: 60,000 ft (18,000 m) specified by F.155 Endurance: 32 minutes Armament Missiles: 2 × Red Hebe (radar guided) or Blue Jay (heat-seeking) missiles
Specifications
General Characteristics
- Predecessor 50sChallengeReborn - Starting!!!
- Successors 1 airplane(s)
- Created On Windows
- Wingspan 17.2ft (5.3m)
- Length 26.9ft (8.2m)
- Height 7.5ft (2.3m)
- Empty Weight 4,676lbs (2,121kg)
- Loaded Weight 6,324lbs (2,868kg)
Performance
- Power/Weight Ratio 10.659
- Wing Loading 12.4lbs/ft2 (60.6kg/m2)
- Wing Area 509.9ft2 (47.4m2)
- Drag Points 2583
Parts
- Number of Parts 203
- Control Surfaces 0
- Performance Cost 1,095
Evaluation
Handling, stability, agility ::
4 points
Realistic model and behaviour ::
4 points
Details, paint and accesories ::
4 points
Build quality ::
5 points
Personal impression ::
2 points
Description ::
7 points
Total points :: 26
Rules ::
No meet the rules
- Must use weapons providedStatus ::
Disqualified
@Sarpanitu oh and mik did add some to this plane for me :) nice of him/her.
@Sarpanitu Yeah I figured that, the problem was the initial placement, it needs to stick to start with so the only option was like you said, lower pylon then attach them nudge pylon into the right place, then nudge each part of the missile into place. When I did this I got them somewhere near where I wanted but then when I went to test fire them some wouldn't release... hence I put standard missiles on that work without the hassle (but don't look as realistic)
@Sarpanitu for me the pylons won't go where I want them the game tries to mount them within the plane because it tries to attach via parts of the missile, I even tried grabbing the detached and trying to put that on a previously mounted pylon but it wouldn't go anywhere near it
@RamboJutter ok i help you please wait...
@mikoyanster do I have to use them all or just some? (they are a nightmare btw as all the addon bits mean I cant adjust postions.)
Not meet the rules
Please solve the problems detected and create a successor of this plane
Flies nicely and looks the absolute part!
Nice!!
"Right past the canopy you say? That doesn't sound promising, old boy."
-Unnamed RAF pilot, 1956