Narada (Star Trek)
50.4k Stingray
9.4 years ago
Romulan-built Narada destroyed 47 Klingon Warbirds, the USS Kelvin, and turned Vulcan into a black hole. Primary weapons: cluster missiles penetrating all Federation shields. The Narada was a Warp 5 (slow) vehicle, 5 miles in length. Destroyed by Spock flying a "red matter" ship into it, creating a singularity that engulfed the Narada.
Specifications
General Characteristics
- Created On Mac
- Wingspan 70.3ft (21.4m)
- Length 130.3ft (39.7m)
- Height 36.0ft (11.0m)
- Empty Weight 39,579lbs (17,953kg)
- Loaded Weight 61,683lbs (27,979kg)
Performance
- Power/Weight Ratio 1.475
- Wing Loading 12.7lbs/ft2 (61.8kg/m2)
- Wing Area 4,873.2ft2 (452.7m2)
- Drag Points 49316
Parts
- Number of Parts 1098
- Control Surfaces 6
- Performance Cost 2,105
Thanks @Spectre2520
Thanks, this build used V 1.0 of Jundroo’s SP old tools @SSSva55a
Narada with weapons at https://www.simpleplanes.com/a/bO7Et4/Narada-Weaponized-Star-Trek
Into Darkness at https://www.simpleplanes.com/a/60eQz7/Into-Darkness-Spacecraft
N.C.C Sovereign at https://www.simpleplanes.com/a/1tg6z1/N-C-C-Sovereign-Operational
@TheChosenOne
@Stingray Ok thx. Try USS Shinjo or Discovery, or whatever its name is.
Thx, and understand - most all my builds are on iOS, so I also posted another small mobile version 2 years ago. @TheChosenOne
@Stingray I play on IOS, and i cant compare to that thing.
Thanks, @Ephward
@Stingray Thanks. I don't use the default in-game configuration panels at all - to me they're severely limited, even on Windows. I generate the airframe shapes externally using scripts, put them together in-game using the default drag-and-drop interface, then add modded parts (wings, engines, etc.) from subassemblies that I saved earlier. Any changes I need to make to things like wing size, control surfaces, engine power, etc., I make using Overload. Lastly, a bit of Fine Tuner to move things around. Once the wings, engines, etc. are hidden inside the airframe, I just edit the XML directly in a code editor.
I've not tried the Windows GUI, yet -- but, have heard that for SP it's unbeatable. IMHO, the standard OSX GUI is no better at all that the iOS tablet GUI (Devs should take note). Specialists like SpritusRaptor likely have 3rd-party SW+HW system additions to their Apple desktops; just a guess. Your Windows builds are all very good, @SledDriver
@Stingray That makes it even more impressive. Mobiles and tablets are so hamstrung when compared to a real computer.
Thank you, @SledDriver (This was built on an ancient iPad using the first release of SP. OSX was required for a paint job and for posting. FYI, built 2 years ago, and posted later).
Thanks, @rubbishcraft
Thanks @Nick7885
Thanks @UnknownNate
@Kelemenaerospace Thank you!
HOLY F*
Thank you @PotatoPilot
Thanks, few check out this Trek Adversary ship model, @goboygo1
Thank you, @Ctracerx2 I have a feeling that you have a desktop if you can test this one.....
Yes, this requires a desktop, and thank you! @Layne
Thanks @Delphinus